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Game info
Amiga

Magic Boy

Magic Boy
GenreArcade Platform
DeveloperBlue Turtle
PublisherEmpire Interactive
Released1993
Rating
Graphics:7.5
Sound:7.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Magic Boy is a platform video game developed by Blue Turtle and published for the Amiga, Atari ST and MS-DOS by Empire Interactive and the Super Nintendo Entertainment System in North America and Europe by JVC.
 
Review
Magic BoyStory /Gameplay:
A little wizard, named Hewlett is trapped into the basement where the grand wizards' assortment of the magic creatures are kept and they all escape into the grounds surroundings the Sorcery School. As Hewlett you must scour the landscape and return all of the creatures to the basement.
The different worlds that you need to conquer are Sand Land, Wet World, Plastic Place and Future Zone, each of which becomes progressively more difficult as you proceed. Each level is divided to several stages, giving a total of 64 different sections!
To complete a level you must successfully stun all of the creatures, collect them in your bag and banish them to the basement. You have to do this quickly though, as each creature will only remain stunned for a few seconds before recovering its composure and starling off after you again! Most of the levels are upwardly scrolling affairs, and much of the time the vest tactic is to work your way from the bottom to the top, collecting the creatures as you go. In some later levels though, you have to plan your route more carefully, as certain platforms disappear making it impossible to reach certain areas. Fortunately, you can restart a level at any time without losing a life, which is a pretty innovative feature of the game.
Apart of the creatures which will instantly kill you, there are several another hazards such as ice platforms (cause you to slide around uncontrollably), sticky blocks (slows you down preventing you from jumping), toxic pools etc.
Magic boy is an ordinary platform game, offering a rather simple (but addictive) gameplay in a colorful and smoothly scrolled 2D world.

Graphically, Magic Boy is very sweet and sugary. Screen scrolling and animation are really rather nice here. Amazingly enough, each stage offers a great number of colors at once, and the Amiga version offers more than 100 colors on screen whilst the ST version up to 64 at once (which is rather awkward for its hardware limitations)! Strangely enough in the PC version, although supporting VGA graphics adapter, the color gradient at the background is missing (and overall offering 16 colors on screen!). Backgrounds are well drawn, and all the monsters are imaginatively created in a cartoonish style.
Soundwise, the game is fine offering a few cute tunes and SFX which become quickly irritating though.
 
Screenshots
  • Magic Boy
  • Magic Boy
  • Magic Boy
  • Magic Boy
  • Magic Boy
  • Magic Boy
  • Magic Boy
  • Magic Boy
  • Magic Boy
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms



102 colors
Commodore Amiga OCS/ECS



63 colors
Atari ST



16 colors
PC MS-DOS
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
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