A little wizard, named Hewlett is trapped into the basement where the grand wizards' assortment of the magic creatures are kept and they all escape into the grounds surroundings the Sorcery School. As Hewlett you must scour the landscape and return all of the creatures to the basement.
The different worlds that you need to conquer are Sand Land, Wet World, Plastic Place and Future Zone, each of which becomes progressively more difficult as you proceed. Each level is divided to several stages, giving a total of 64 different sections!
To complete a level you must successfully stun all of the creatures, collect them in your bag and banish them to the basement. You have to do this quickly though, as each creature will only remain stunned for a few seconds before recovering its composure and starling off after you again! Most of the levels are upwardly scrolling affairs, and much of the time the vest tactic is to work your way from the bottom to the top, collecting the creatures as you go. In some later levels though, you have to plan your route more carefully, as certain platforms disappear making it impossible to reach certain areas. Fortunately, you can restart a level at any time without losing a life, which is a pretty innovative feature of the game.
Apart of the creatures which will instantly kill you, there are several another hazards such as ice platforms (cause you to slide around uncontrollably), sticky blocks (slows you down preventing you from jumping), toxic pools etc.
Magic boy is an ordinary platform game, offering a rather simple (but addictive) gameplay in a colorful and smoothly scrolled 2D world.
Graphically, Magic Boy is very sweet and sugary. Screen scrolling and animation are really rather nice here. Amazingly enough, each stage offers a great number of colors at once, and the Amiga version offers more than 100 colors on screen whilst the ST version up to 64 at once (which is rather awkward for its hardware limitations)! Strangely enough in the PC version, although supporting VGA graphics adapter, the color gradient at the background is missing (and overall offering 16 colors on screen!). Backgrounds are well drawn, and all the monsters are imaginatively created in a cartoonish style.
Soundwise, the game is fine offering a few cute tunes and SFX which become quickly irritating though.