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Game info

Crazy Cars

Crazy Cars
GenreArcade Racing
Developer / PublisherTitus
Media1 x disk
Reviewed byndial
In Crazy Cars, following in the style of Out Run, you don't actually race, instead the aim is to go through several places from Florida to Malibu driving some of the best sports cars back in the 80's in a certain amount of time. The game was released on several home-computers such as Amstrad CPC, Commodore 64, ZX Spectrum, MSX 1/2, PC (MS-DOS) and the Apple Macintosh Classic to name a few.
Crazy CarsFollowing in the style of Out Run, Crazy Cars gives you the chance to take to the wheel of one of four high performance sports cars: a Mercedes a Porsche Carrera, a Lamborghini Countach, and a Ferrari GTO. In the best tradition of race games, you have to get from Florida to Malibu through six stages, each within a time limit. You start with the Mercedes, racing against all those other cars you would rather be driving in. Not only are there bends and other cars to contend with, but the road also has dips and bumps of varying heights. When you get onto those bumps, your car jumps into the air, losing traction of the speed. Completing each track is not really difficult, and it doesn't take much practice to complete the lot. After you completing the sixth course, you get to drive the next car over the same courses, but each car has its own (decreased) time limit to complete the courses! Well, Crazy Cars didn't really offered anything new to the genre, rather than the feature to drive different cars when all stages completed. It's successors Crazy Cars II and III did the difference I think

Graphics are quite nice for an early 1987 racer. The car models are great and some of the prettiest car models in a pseudo-3D racing game back then! The pseudo-3D movement of the road is obtained by horizontal bands which work well at low speeds, but at top speed simply flash from one shade to another. In contrast to the jerky movement, the road twists into bends very smoothly. Although the Amiga version offers more than 40 colors on screen during gameplay (and more than 100 colors in static screens!), unfortunately the only noticeable differences between the stages are a different color scheme and a different scrolling horizon. Sound is OK, offering sampled car engine throttle here and a nice digitized introductory tune.
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Gameplay sample
Some videos belong to (indicated); others not
Comparable platforms

2 colors
Apple Macintosh

47 colors
Commodore Amiga OCS/ECS

16 colors
Atari ST

4 colors
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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