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Game info

Project X

Project X
GenreShoot em Up
Developer / PublisherTeam 17
Media4 x disk
Reviewed byP.Dial
Since we talk about a side scrolling shoot em up, in this R-Type style game the story is quite simple. You fly to the planet Ryxx in order to locate stronghold and destroy alien forces on the surface and in the caverns. Your final target is to terminate this alien planet once and for all. Project-X is probably one of the best shoot em up titles for the Commodore Amiga!
Project XAll you have to do is to get into your spacecraft and blast your way through hordes of aliens. As you break out of hyper-drive you realize your first mission is to reach the planet itself and destroy all alien hordes including deadly asteroids and big bosses. Then your ships dives into the hazy upper atmosphere of the planet, flying close to its sculptured mountains inside an electrical storm activity, and shooting down aliens and huge motherships. Your are then driven to the planet's inner sanctum and entering into the volcanic caverns. But later you discover that the volcanic activity only serves to melt Ryxx's icy core, creating a large subterranean lake, in which you fight with Hybrid mutants and the like. In the next section you go through the a large airlock in the cave's depths, which is the enemy lair actually, in which all of the aliens have been concentrate in this section! The central reactor of the alien's stronghold, must then be destroyed, but their automated defense units and force fields make your journey more hazardous!
Destroying each and every enemy in your path and collecting power ups and bonuses can make your guns stronger and your spacecraft faster. At the end of each sector, you are called to confront a mother-ship, each with its own strengths and weaknesses. All you need here is some strategy as well as to memorize the patterns with which the large spaceships move.
Unfortunately, the difficulty is set rather high, in such no matter how powerful you become, your ship seems always underpowered and when you lose a life, your firing power gets reduced and it becomes hard as hell! Team17 realized that Project X was far too difficult for the players, so they released Project-X SE in 1993, a special edition with the difficulty toned down and a few additions such as the feature to choose a spacecraft among three available, each one with its own capabilities (speed etc). Other than these features, the game is identical in visuals and sound with the first title.
But other than its difficulty, Project X is one of my personal favorites and one of the best shoot em up games ever appeared on the Amiga OCS, ECS and AGA systems.

The graphics and the details of this game are fantastic, with dozens of colors on-screen (up to 64), smooth scrolling, the detailed the backgrounds and a lot of pre-rendered sprites! Sprites move fast and smooth on the screen, being beautifully animated. During level loading, the game shows some beautiful stills of the upcoming scenery.
The game is full of high quality sampled sound FX and the robotic voice that warns you of your status are greatly sampled and fit well to the whole atmosphere of the game. The absence of music during gameplay is on the negative side of this title, but the quality of the sampled SFX makes it fantastic. The game offers a drum-loop during boss-stage fighting. One of the biggest assets of this game is its introductory music, which is a techno-style track composed by the almighty Alister Brimble, being one of the best tunes ever written for the Commodore Amiga series!
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Intro/Menu music:  In-game music sample:
Gameplay sample
Some videos belong to (indicated); others not
Comparable platforms

44 colors
Commodore Amiga OCS/ECS

44 colors
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
comment on 2009-09-17 05:12:33
FreddyJoin Date: 2009-09-07
An excellent shooter!!! Nice colors, animation and of course awesome intro music and in-game effect! Hey were are the sound samples?
comment on 2019-03-11 11:05:40
alex76grJoin Date: 2017-03-19
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