Apache is a 2D side scrolling shoot em up developed exclusively for the Commodore Amiga. The game was never released as a standalone and Team 17 offered it for free with a few of its official titles such as the racing game Overdrive! The game follows the likes of a Defender-clone, mixed with Apocalypse!
STORY / GAMEPLAY The gameplay is rather simple. You fly your military helicopter (that looks more like the AH-1 Cobra than an Apache) and your mission is to find and rescue M.I.A. troops and return them to their Base (actually a helipad from which you start each mission). Your task may sound easy but it's not! Not only there are several enemies flying around and shooting at you but each stage has its own defensive mechanisms such as mounted guns, fixed rocket launchers and turrets as well as some natural hazards like falling rocks, fireballs, lava explosions and many more! Each stage has its own backgrounds and type of enemies and it's not easy to get used to their (new) random patterns! At the end of each stage there is a bonus stage in which you can collect a certain number of hearts but this time trying not to collide and crash, otherwise you lose the stage. Apache is a tough game due to its awkward controls and high level of difficulty mixed with a tremendous, at times, scrolling speed. The helicopter control is rather sluggish and the camera pans quite fast to the left and right while you turn the chopper, which results in a really distracting effect.
GRAPHICS / SOUND Apache offers fantastic visuals, with colorful landscapes that can easily up par with commercial software. It offers 12 layers of smooth parallax scrolling (!), great level design, more than 100 colors on screen and fluid sprite animation! All sprites move fast in all 8 direction of your screen. The game's sound is good, offering a great introductory tune, and several sampled SFX during gameplay. It has no in-game music though.
In-game music sample:
Some videos belong to retroshowcase.com (indicated); others not
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs