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Game info

Plague, The

Plague, The
GenrePlatform Shooter
Developer / PublisherInnerprise Software
Media2 x disk
Reviewed byndial
The Plague was a worthy follow up to the Innerprise's previous titles Hybris and Battle Squadron. The game is a classic 2D multi-scrolling platform shoot em up, and although it is a rather budget title, its good graphics and sound and its straight forward gameplay, made it a good choice. It was released only for the Commodore Amiga.
Plague, TheIt all started off as a breeding ground for genetically enhanced species, and everything seemed to be going fine, that was until they discovered the Plague. The Plague has managed to evolve unnoticed, and now its presence is rife within the planet's breeding grounds. Due to the Plague, the various species have become hideously mutated and extremely hostile. You must make your way forward with only your laser-gun to aid you. Your gun shoots several low energy bullets, but if you keep the fire-button depressed, the laser's energy increases and one large bolt is being shot. Of course power-ups are scattered around in the form of lasers and bombs, which all have a limited life span, but can prove to be lifesavers in certain parts of the game. Enemies varied a lot in size and species, and the landscapes that you will passing through has also been affected by the terrible plague. Some of the plants and shrubs have also been contaminated and have been turned into man-eaters! Not to mention firer0breathing heads that block your way, and being totally unaffected by your fire-power. At the end of each level you will encounter an end-level guardian, which is probably the most difficult part of the game to accomplish. Each level has several lifts to operate and use in order to make your way across the deadly rivers or other deadly pits.
One pretty innovative feature of this game, is the ability to draw your own sketch/signature via a smart painting-tool, when you reach the highest score! Really impressive that is!
The Plague is a nice platform shooter, offering intensive gameplay, but being too difficult at times and, looks like the emphasis was given on the graphics rather than lasting appeal and gameplay. I've also noticed that there is no health status-bar here, and you cannot really keep count how many hits left to take you down and start all over. It's not a great title, but it is better than the average of the genre.

Technically the game is fine. The only downfall I found is with the sprites, being poorly designed and animated (although pretty big in size!). The rest of the graphics are fine, offering well drawn and colorful backgrounds which scroll smoothly behind the impressive sized sprites.
Soundwise, the game offers a nice introductory soundtrack and several sampled (but rather unimpressive) in-game effects.
  • Plague, The
  • Plague, The
  • Plague, The
  • Plague, The
  • Plague, The
  • Plague, The
  • Plague, The
  • Plague, The
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  • Plague, The
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  • Plague, The
Intro/Menu music:  In-game music sample:
Gameplay sample
Some videos belong to (indicated); others not
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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