The story is about the Magic Sceptre of King Laudon IV, that suddenly disappeared overnight! The hero, named Cedric, must to get back the Sceptre, but his mission is not an easy task, as he has to go through several levels of mutated life-forms, full of deadly traps. Along his way he may need to find objects that will be used in order to progress, and with the right decisions will set his destiny to the promise for getting back the precious object to his King.
The game is not a classic 8-way scrolling action adventure, but also offers some pure adventure gameplay elements. In such, your character has an inventory with which can interact with objects or other people found during Cedric's quest. If you press the spacebar (or hit the second fire button in case you have a two button joystick) then you can no longer control Cedric directly, instead you find yourself in the status panel at the bottom of the screen. Here, by using the joystick you can select objects and actions (look at, pick up, speak with or use an object). This mode is appropriate most of all when you wish to use one of the numerous objects scattered about levels, or combine one object with another. Such objects will become obvious when Cedric passes by and then all of a sudden begins to "think" which is indicated by a thought-balloon! When interacting with a character, the commands interface commands is built up by choosing from a selection of possible statements at the inventory panel.
There are several foes to cope with (some kind of mutated worms, flying dragons, armed skeletons etc), and also deadly traps avoid. Collision with any of it will decrease your precious energy bar easily. Fortunately there are scattered energy pills to help you stand, and also other bonuses such as coins which will be needed in the course of the game. The game offers 11 huge levels on a hazardous hunt for the missing sceptre!
While Cedric is not one of the Amiga's great games, it is well designed, atmospheric, fun and challenging, and deserved back then to be saved from the obscurity of its minimalist original launch. If you like your adventures demanding more of your reactions or your platformers demanding more of your brain, Cedric was is game for you.
Although backdrops and different landscapes are well designed and animated, sprites look and feel a bit balky. They are well animated, but poorly designed. Graphics are very nice and colorful (with around 100 colors per screen!) but stylistically are rather outdated for an 1995 game. Levels varied from islands to castles and forests, each of which has its own (brilliant) details such as seas of lava, icy mountains etc. At level 8, Cedric will fly at the top of a (giant) eagle, and the game then looks like a 2D arcade-shooter, with smooth parallax-scrolling and fast action (actually nothing to shoot here, rather avoiding incoming foes or hitting on rocks).
Soundwise, the game is fine, and offers some nicely composed tunes with no SFX though. The introductory tune is great but nothing really to remember.