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Game info


GenreAction Adventure
Developer / PublisherAlcatraz Entertainment Software / neo Software Produktions GmbH
Media6 x disk
Reviewed byndial
Cedric And The Lost Sceptre, as its full title stands, is an action adventure game mixed with several pure adventure game elements, that offers great gameplay, impressive visuals and great sound. The game comes from an Austrian programming team (Alcatraz Entertainment Software), which had so far been known mainly through demos for the Amiga. The game was released only for the Commodore Amiga computers (including CD32)
CedricThe story is about the Magic Sceptre of King Laudon IV, that suddenly disappeared overnight! The hero, named Cedric, must to get back the Sceptre, but his mission is not an easy task, as he has to go through several levels of mutated life-forms, full of deadly traps. Along his way he may need to find objects that will be used in order to progress, and with the right decisions will set his destiny to the promise for getting back the precious object to his King.
The game is not a classic 8-way scrolling action adventure, but also offers some pure adventure gameplay elements. In such, your character has an inventory with which can interact with objects or other people found during Cedric's quest. If you press the spacebar (or hit the second fire button in case you have a two button joystick) then you can no longer control Cedric directly, instead you find yourself in the status panel at the bottom of the screen. Here, by using the joystick you can select objects and actions (look at, pick up, speak with or use an object). This mode is appropriate most of all when you wish to use one of the numerous objects scattered about levels, or combine one object with another. Such objects will become obvious when Cedric passes by and then all of a sudden begins to "think" which is indicated by a thought-balloon! When interacting with a character, the commands interface commands is built up by choosing from a selection of possible statements at the inventory panel.
There are several foes to cope with (some kind of mutated worms, flying dragons, armed skeletons etc), and also deadly traps avoid. Collision with any of it will decrease your precious energy bar easily. Fortunately there are scattered energy pills to help you stand, and also other bonuses such as coins which will be needed in the course of the game. The game offers 11 huge levels on a hazardous hunt for the missing sceptre!
While Cedric is not one of the Amiga's great games, it is well designed, atmospheric, fun and challenging, and deserved back then to be saved from the obscurity of its minimalist original launch. If you like your adventures demanding more of your reactions or your platformers demanding more of your brain, Cedric was is game for you.

Although backdrops and different landscapes are well designed and animated, sprites look and feel a bit balky. They are well animated, but poorly designed. Graphics are very nice and colorful (with around 100 colors per screen!) but stylistically are rather outdated for an 1995 game. Levels varied from islands to castles and forests, each of which has its own (brilliant) details such as seas of lava, icy mountains etc. At level 8, Cedric will fly at the top of a (giant) eagle, and the game then looks like a 2D arcade-shooter, with smooth parallax-scrolling and fast action (actually nothing to shoot here, rather avoiding incoming foes or hitting on rocks).
Soundwise, the game is fine, and offers some nicely composed tunes with no SFX though. The introductory tune is great but nothing really to remember.
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Intro/Menu music:  In-game music sample:
Gameplay sample
Some videos belong to (indicated); others not
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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