SuperFrog is another Amiga exclusive game developed by Team 17 back in 1993 (for the OCS, ECS and AGA systems). The game is one of the best platform games ever created for the Amiga family.
So Team 17 did it again. This developer team always knew how to impress Amiga gamers and how to make ST gamers left in envy. Superfrog is an arcade-quality multi-scrolling platform game that pushes the Amiga to its limits. I spent so many hours of continuous gameplay, having great fun and watch those graphics in awe. This is a pure example of the Amiga's potential in 16bits gaming, matching even the great Nintendo SNES. What a game! Once upon a time, Superfrog was a prince. An evil power turned him into a cute -and super powered- frog who must start a challenging quest to find and save his love princess and break his personal curse. Our friend must fight his way through six different levels (such as The Forest, The Castle or even a Project-X style level called Project-F!) and confront numerous enemies (like bees, hedgehogs or even dead pits). You main goal is to collect coins in order to open the Exit door of each level. Drinking Lucozade (now that's funny), makes you super strong and lightning fast. Collectibles also include weapon balls, wings, items that will help you to shoot the other baddies or jump through spikes and dead pits.
The game starts showing an impressive cartoonish intro. You will be amazed by the game's colorful graphics (it features more than 64 colors on screen), it's funny and cute characters, its great settings and a smooth scrolling that runs like water. The presentation is accompanied by some fantastic and fun stereo music scores plus sampled sound FX that make this game look like a TV cartoon show. Don't miss it!
In-game music sample:
Some videos belong to retroshowcase.com (indicated); others not
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs