|Play old-school now!|
|Double Dribble, known in Japan as Exciting Basket, is a basketball arcade game developed and released in 1986 by Konami. Game's popularity came from its animation sequences showing basketball players performing slam dunks! While successful in the arcades, the game became and remained popular and remembered mainly when it was ported initially to the Nintendo NES rather when released for the Commodore Amiga, PC (DOS), Commodore 64 and GameBoy.|
Surely there are a few other Amiga basketball games back then, better than this one but Double Dribble offers an arcade-style gameplay quite good. It gives a very good illusion of 5 on 5 play, but after a while I noticed that it's really 3 on 3! Oh yes, two players from each team always seem to stay at the other end of the scrolling court! The play is fast though, with either a human or computer opponent. Note that there are a few certain spots in the court from which it is more probable to score points. For example, it is easier to hit a 3 point shot on the bottom right-hand side corner of the screen! Game's popularity came from its animation sequences showing basketball players performing slam dunks. But frequently you would miss a slam dunk too, depending how close to you the opponent is defending. The player can dribble, shoot from every position (!), dunk, defend, passing, stealing and make fouls. Of course you can switch active players.
Double Dribble is an arcade game actually, not a sports simulation. You won't find any team management option, and if you can live with that, you'll have a slam dunking' good time. Solid fair if nothing outstanding! This was entertaining enough when it first came out on the NES, but ended up being quite dated when it finally reached the Amiga and others.
The Amiga version is naturally inferior to the arcade original in graphics and sound quality, but it does retain the fun gameplay of the original. Graphics and sound are both cute, though I did have some trouble at first keeping the track of which guy I was controlling. Courts are colorful, having all basic details, whilst players move fast and although their tiny size, they are beautifully animated. The game action is a bit slower compared to the arcades too.
Of course there are a few sampled SFX such as ball bouncing, netball swish sound during slam dunks, and with a few random sampled crowd noises and tunes (when scoring).
|Arcades (original version)|
|CPU: Motorola MC68000 7.16 MHz|
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
|12bit RGB 4096-colors palette |
(32 to 4096 colors on screen)
|No comments added yet|
| ||Login to leave your message!||
|Play ZX on-line!!|
|Is this my palette?|
|The logo evolution!|
|Beat them All!|
|Random Old Ads!|