|Play old-school now!|
|Best on 8bit consoles!|
|Developer / Publisher||Nirvana Systems / Ocean Ltd|
|Media||2 x |
|Elf is a 1991 action platform game that, once mastered, is amazingly addictive and fun! The game was released only for the Commodore Amiga, Atari ST and PC (DOS) home systems.|
STORY / GAMEPLAY
The game is based on Cornelius's story, a male Elf that has to save his girlfriend Elisa from the armies of the evil Necrilus, before he boils her on a large bubbling vat of oil! To accomplish this Cornelius first has to walk and fight his way through 8 hostile levels built from platforms and ladders. This mission is surely not a walk in the park, since the levels are swarmed by numerous bad guys, whom you have to either avoid or kill. Your jumps have to be calculated carefully, as Cornelius can be instantly killed if he falls from too high. You must find particular stuff to give and also help your friends (or animals) and, in return, gain items that will help you solve your problems, otherwise there is no chance for you to progress to the next level! During your quest you will find a variety of herbs and other items around in order to combine them and create magic potions (powers/spells). Inside some shops you may also get a few hints to progress. But each level has its own unique problems so new strategies are needed to succeed. Elf isn't a "run of the mill" platform romp, where you go run and kill from one end of the game to the other. It features eight huge levels and a "save game" option gives this game a long-term appeal. The only downside here is that the difficulty level is pretty hard; and it's too hard for those who fancy playing the occasional arcade blast but really challenges the die-hard platform freaks!
GRAPHICS / SOUND
The graphics look pretty cartoon-ish and the backgrounds suit well to their respective levels, although the flip-screen scrolling is a bit of a letdown. The Amiga version has 64 colors on screen and its visuals are identical to the PC (DOS) version, with smooth sprite animation and fast action. The sound on the Amiga version is equally good and the game gives the option to either play with music or spot effects. In my opinion, you should go for the effects, not because the music is bad, but due to its repetitiveness. The Amiga's sampled sound effects are pretty cool like when you kill something and screams with a blood curdling voice! Note: An amazing, creepy and funny at the same time detail on this game is the Game Over sequence in which the hero is decapitated on a guillotine!
|Some videos belong to retroshowcase.com (indicated); others not|
|CPU: Motorola MC68000 7.16 MHz|
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
|12bit RGB 4096-colors palette |
(32 to 4096 colors on screen)
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