Total reviews!
Handheld: 57
16/32bit Computers: 676
8bit Computers: 395
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 28
OnLine members
Currently: 6
Play old-school now!
Partners!
Retro Partners!



Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
Best on handhelds!
Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
Total hits!
Flag Counter
 
Game info
Amiga

TechnoCop

TechnoCop
GenreAction Shooter
DeveloperImagexcel
PublisherGremlin Graphics
Released1988
Rating
Graphics:7.0
Sound:7.0
Gameplay:7.0
Overall:7.0
Reviewed byndial
Techno Cop is a mix of action racing and maze-like platform shooter gameplay, in which you play the role of Cop chasing criminals. The game was released for several home systems such as the Commodore Amiga, Atari ST, Apple IIGS, DOS, Amstrad CPC, C64, ZX Spectrum and Sega Mega Drive / Genesis.
 
Review
TechnoCopSTORY / GAMEPLAY
You are a cop riding a police super-car and chasing criminals. The game starts with a highway action racing through the Roadblasters mould. The objective is to spot and reach the criminal's hideout in a limited amount of time. Unfortunately life isn't that easy because the drivers of the other cars adopt kamikaze driving (since they are fellow criminals protecting the boss). Your car is equipped with an automatic five-speed gear-box and a standard blaster. It can accelerate out of trouble leaving a trail of debris from wasted enemy vehicles. When you reach the criminal's hideout the action changes into a 2D horizontal scrolling platform shoot 'em up. The car door opens and Technocop jumps out. His gadget-packed wristband is activated displaying information about the mission and the specific criminal that must be caught, dead or alive. Following the radar you can locate each adversary and either destroy foes using your weapon or bag them with a net. Oh yes, your pistol's ammo can be switched (by pressing Spacebar) to either shooting bullets or throwing nets! As long as you catch the main criminal, you can then return to your car and go to the next stage, following the same scenario, but with different villains each time. After each successful stage Technocop is promoted on the police ranks and enhancements of speed and firepower are added to his car.

GRAPHICS / SOUND
The game's visuals look nice and can also be gory at times. There is no notable difference between the Amiga and the Atari ST version, as they are almost identical, except of the scrolling in which the Amiga version is smoother! The driving section is well put together with smooth road action and nice engine sampled sounds. The speed the programmers achieved in Technocop's scrolling and animation is really impressive. The action sequences inside buildings features exploding bodies that twitch post-mortally, but the scrolling seems to suffer at times (odd for an Amiga). All villains look like being taken from a Mad Max movie and are nicely animated and drawn. The action is squeezed into the top half of the screen in order for the car interior or the computer wristband to be visible. The sound consists of high quality sampled effects like gunfire, explosions, screams, engines and so on, all adding to the gory atmosphere of this title!

GAMEPLAY SAMPLE VIDEO
On our video below you may watch the Sinclair ZX Spectrum, Amstrad CPC, Commodore 64, Atari ST, Amiga and Sega Mega Drive versions of the game.
The Amiga version is at 27:16.
 
Screenshots
  • TechnoCop
  • TechnoCop
  • TechnoCop
  • TechnoCop
  • TechnoCop
  • TechnoCop
 
Gameplay sample
 
Comparable platforms



23 colors
Commodore Amiga OCS/ECS



7 colors
PC MS-DOS
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
Comments
No comments added yet
 
Login to leave your message!
 
Retroshowcase games
Lethal Species
Music Player!
Play ZX on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Manuals!
Beat them All!
Random Old Ads!
Puzzle!
Design & developed ndial / dialtech.gr
Google+
 
Free counters!