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Game info

Indianapolis 500

Indianapolis 500
GenreRacing Sim
Developer / PublisherPapyrus / Electronic Arts
Media1 x disk
Reviewed byndial
First released as a hit on the PC, Indianapolis 500: The Simulation is Electronic Arts' adaptation of the thrills and spills of high-speed racing. The Indi 500 a race set 200 laps of the Indianapolis racing circuit, and EA managed to resemble this furious action in a full 3D environment. The game was later released for the Amiga computers.
Indianapolis 500The race is viewed from inside your car with all of the important gauges, dials and the like being easily visible. Once outside the vehicle everything is made up of filled vector graphics that move fast and smoothly enough, helping recreate the high speed action of the real thing. Gear change is automatic so that means one less thing to worry about! As expected, the course remains the same throughout every race, but the track combines a number of long stretches with a few tight turns to put you to the test.
The racer includes all the features you could imagine, even pit stops where you have to drive your car carefully before grinding to a halt and repairing the necessary items (changing tires, refueling your car or even replace defected parts of the car). The track does become more and more littered with other cars that have spun off or crashed, so you must take care to avoid any debris or other obstacle on the track before you burst your tires and have an engine failure!
because of the games' great speed (and sound!), Indianapolis 500 is a very addictive racer, although it can get a tad repetitive.

The filled 3D graphics are some of the fastest and most detailed found back in 1990 on the Amiga (OCS/ECS). The level of detail can even be offset against speed, so there is the option to choose between high, medium or low detail. For example in high detail the graphics give plenty of colored vectors in the track but the action is slower (in frame-rate), including double bleachers fully occupied by colorful spectators etc, whilst at the lowest detail bleachers are missing (but with faster frame-rate). But even at its most colorful, Indy is gaspingly fast! Note that the game here offers up to 16 colors on screen.
The sound is magnificent, and some of the best ever heard on an Amiga racer! It is fully sampled, and the hum of your engine ticking over and the howl of the other cars streaking past create the right of atmosphere for the races. You can sense the presence of faster cars by the increasing pitch of their engines!
  • Indianapolis 500
  • Indianapolis 500
  • Indianapolis 500
  • Indianapolis 500
  • Indianapolis 500
  • Indianapolis 500
  • Indianapolis 500
  • Indianapolis 500
  • Indianapolis 500
Gameplay sample
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Comparable platforms
Commodore Amiga OCS/ECS
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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