Shadow of the Beast is a side-scrolling action adventure game, originally released for the Commodore Amiga home computers by Reflections (and published by Psygnosis). This game is one of the most technically advanced games for its time. The game was later ported on the Atari ST, Amstrad CPC, Commodore 64, ZX Spectrum and in various 8 & 16bits video-game consoles.
STORY / GAMEPLAY Shadow of the Beast takes place in a fantasy world where an Evil Lord called Maletoth kills Aabron's (our hero's) father and casts a spell to transform the young boy into a wild, strong and ugly beast (Aabron actually looks much like the ancient Greek god, Pan). Now Aabron must avenge his father's death and break the curse, gaining back his human nature. On his task, he must fight armed enemies, bloodthirsty monsters, magician lords, skeletons, avoid traps and finally confront the menacing Maletoth. The journey is hard and Aabron needs ample energy in order to survive. His only weapons are his bare hands plus some rare tools that he can use on the way. In terms of gameplay, Shadow of the Beast is one of the most difficult games ever created for the Amiga so it takes patience and some good skills to survive. The whole action is pretty fast and the enemies are fiercely attacking to kill Aabron. But, apart from the enemy hordes there are also deadly traps, maze-like stages (etc the underground ones) and gigantic level bosses.
GRAPHICS / SOUND This state-of-the-art video game sports (on its original Amiga version) 60-128 colors simultaneously on-screen, 13 layers of parallax scrolling, smooth animation and cool sprites that move flawlessly even if they crowd the screen. The game's sound is equally impressive, offering some fantastic stereo music scores (composed by the great David Whittaker) and a variety of quality sampled sound FX. Shadow of the Beast (abbreviated sometimes as SOTB) is definitely one of the most good looking games ever created for the Amiga home computers and is a masterpiece that was always intended to run on an Amiga computer since all the other ports never managed to match the original version. Even today, Shadow of the Beast looks and sounds pretty amazing!
In-game music sample:
Some videos belong to retroshowcase.com (indicated); others not
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
12bit RGB 4096-colors palette (32 to 4096 colors on screen)
comment on 2009-09-05 05:36:07
Join Date: 2009-09-07
Nothing to compare between the two versions!!!! An excellent game for Amiga, while one of the worst for the ST!
comment on 2009-09-05 05:40:00
Join Date: 2009-06-03
I know what's you mean! The game could have been better on the ST. And it was really dissapointing especially as far as the in game sound. Go have a look to the Commodore 64 version and listen to the excellent in game score! But to be honest, graphically the ST version was pretty much good (of course much inferior to the Amiga)
comment on 2019-03-11 10:47:15
Join Date: 2017-03-19
Το παιχνίδι που έβαλε τέρμα στις τεμπέλικες δουλειές για την Amiga. Μετά από αυτό όποιος δεν έφτιαχνε καλά παιχνίδια, απλώς δεν ήξερε να προγραμματίσει την Amiga.