Gods is an action adventure initially developed and published on the Atari ST and the Commodore Amiga (OCS) home computers (1991). Following its great success, Renegade and The Bitmap Brothers ported Gods to the Sega Megadrive / Genesis console, in 1992.
STORY / GAMEPLAY Set in the Ancient Greece, you are a mighty warrior who has a chance to beat the Gods and gain immortality. To achieve this you must fight mythological creatures (like Griffins, Satyrs, Warriors and more), confront big bosses, avoid traps and solve some minor puzzles through the game's different levels. On the way, you'll need keys to open wooden doors and you must find some valuable goods that'll make you stronger (like potions, weapons and more). Gods follows the standards of a multi-directional scrolling action adventure with platform and slash 'em up elements and a few catchy puzzles to solve (mainly activating certain combinations of levers / switches in order to open doors). There is a variety of weapons to collect which are crucial since you start your fight throwing small daggers. Each level is swarmed by flying or walking monsters of any size. There are also some traps here and there, like spikes, flames, arms coming from walls and more. In each stage your goal is to find -and open- the door to the exit and beat up the big (sometimes REALLY big) boss. The difficulty level increases gradually, which makes the game highly playable though it sometimes gets frustrating when trying to jump from one platform to the other and there are too many foes attacking you at the same time.
GRAPHICS / SOUND The Amiga version is a candy to the eye and it features great, shinny graphics, fantastic sprites (some of them large enough), smooth scrolling and fluid animation. It runs at 320x256 pixels with 20 to 60 colors on-screen. Soundwise, the Amiga version offers stereo digitized sound FX (such as the footsteps or sighs of the protagonist, the slow grind of the spikes and the deep voice that announces the arrival of an enemy patrol). The Amiga's sound prowess also offers a wonderful intro tune, composed and performed by the Nation XII band.
In-game music sample:
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CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs