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Game info


GenreAction Adventure
Developer / PublisherPsygnosis
Media1 x disk
Reviewed byndial
Infestation borrows more than a bit of the plot from Aliens to set the scene for its solid 3D vector graphics encounter with horrible aliens on the Space Station Alpha. The game is a game of sci-fi adventure and exploration mixed with a lot of shoot out with aliens in a full 3D environment. Infestation was released for the Commodore Amiga, Atari ST/E, PC (MS-DOS) and Fujitsu FM Towns computers.
InfestationYou are Kal Solar and your mission is to land on the planet Xelos where the crew of the station Alpha II have been massacred by some mysterious alien force. Aliens are multiplying like galactic rabbits (!), stealthily spreading their eggs around the base (in places such as ventilation ducts and air conditioning corridors). The only way to stop them is to seal them inside their incubation areas and inject a deadly dose of cyanide gas. But you need also to seek and destroy the base's power generator that is tapping power from the moon's core, in order to make sure none of the eggs survive. Of course escaping before this thing blows is critical too. The actual complex is a huge place, with a number of dangers and problems to overcome.
Apart of the evil aliens, there are plenty of other nasties to worry about such as protector Droids that are completely out of control and will kill anything that moves.
Exploring Xelos can be done either by walking around in a space suit or flying over it in the Manned Maneuver Unit (MMU). There are a number of items to be found and objects to identify before you can hope to sort out the aliens. Kall needs to use all of his equipment to the full to safely explore the alien lair. Discarded items can be found all over the complex, and can be handy and useful at some point. At all times, you need to always check vital information for your oxygen, temperature and radiation levels in order to survive, and all the indicators (along with a compass and many others) are seen on the head up display of Kall's helmet. Infestation is pretty playable but also, a bit difficult to play. Remembering where you are going and what you have seen is pretty crucial as there is very little time (and oxygen !) to complete the mission.

As expected, graphics are pretty good, but not exceptional. They are not as superfast as Starglider 2, but they are very detailed and there are a hell of a lot of vectors on the screen at any time, moving quickly enough. The screen combines a nicely bitmap-drawn console with solid and flicker-free 3D to produce a tense, claustrophobic-feeling game. The Amiga version sports more than 32 colors on screen (when in the inner sectors down to the base). The opening scene is superb, a classic Psygnosis intro, in which an astronaut jets through space in fast, realistic perspective before landing to Xelos.
The eerie effects and intro music cap off the screen perfectly, producing a really atmospheric interactive sci-fi story.
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Intro/Menu music:  In-game music sample:
Gameplay sample
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Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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