Total reviews!
Handheld: 57
16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
OnLine members
Currently: 29
Play old-school now!
Retro Partners!

Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
Total hits!
Flag Counter
Game info

Death Trap

Death Trap
GenreAction Adventure
Developer / PublisherAnco
Media1 x disk
Reviewed byndial
Death Trap is a fairly addictive and well presented action adventure that combines adventure and arcade elements. It was released by Anco for the Commodore Amiga and the Atari ST home-computers.
Death TrapThe game offers five levels of dungeon in which the evil Shankriya has hidden 5 stolen magic scrolls, which left your land defendless. While the scrolls were still in his possession he was unbeatable, and it was for this a reason that he stored them away in his dungeons, known as the Death Trap. His dungeon is a great set of labyrinths filled with hordes of deadly minions, and fatal traps (dropping concrete slabs, spikes that pop out from the floor, pits with fire etc). Starting out with nothing more than a trusty knife, you have to stab your way through hordes of giant frogs, bed-sheet ghosts and demented Egyptian wizards. Luckily, killing some of these boys earns you a portion of potion, which will give you the ability to use magical weapons, spells and healing powers.
The adventure element mostly consists of activating switches and exploring complicated mazes. But, the potions found are the key to the whole game and you must learn to distribute them wisely. The potion menu can used by hitting the [spacebar] in which, the potion found can be used to give you a boost by casting a spell.
In general, the sprites are designed to be fairly small and probably difficult to hit. Of course at the end of each level is a huge boss awaiting for you! An I mean, HUGE (about 5 times than you...)!
Death Trap is a nice action adventure, and the strategic use of magic adds tension and refreshes an old game formula. Gameplay is sometimes unfair (i.e. spikes shoot up from the floor giving no warning before they strike!), but its intensive and will keep you playing for a long time.

Graphics are look great, and it is obvious that a great deal of care and attention has been taken over them. The sprites are well animated while the backgrounds are partly animated (i.e. fire on mounted torches, pits with moving lava, spikes coming from the floor etc). Scrolling is fine here, without any glitches (found in the ST version). Backdrops are colorful and pretty much detailed, same as the ST version but with more colors on screen, as expected.
The game area here offers a few more than 50 colors on screen. It is divided in two parts: the bottom part is the information/status panel which is designed using up to 32 colors, while the top part is the playable area which offers up to 32 colors at once here( in contrast to the ST version which runs in a total of 30 colors). But both versions look equally good in terms of visuals, with the biggest difference between the two in frame-rate.
Sound here is fine, but not quite close to the Amiga standards I think (except for the introductory theme), offering a few nice sampled SFX that add to the spooky atmosphere but, no music during gameplay which is rather awkward here!
  • Death Trap
  • Death Trap
  • Death Trap
  • Death Trap
  • Death Trap
  • Death Trap
  • Death Trap
  • Death Trap
  • Death Trap
  • Death Trap
  • Death Trap
  • Death Trap
Gameplay sample
Some videos belong to (indicated); others not
Comparable platforms

27 colors
Atari ST

49 colors
Commodore Amiga OCS/ECS
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
No comments added yet
Login to leave your message!
Retroshowcase games
Lethal Species
Music Player!
Play ZX on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Beat them All!
Random Old Ads!
Design & developed ndial /
Free counters!