The game offers five levels of dungeon in which the evil Shankriya has hidden 5 stolen magic scrolls, which left your land defendless. While the scrolls were still in his possession he was unbeatable, and it was for this a reason that he stored them away in his dungeons, known as the Death Trap. His dungeon is a great set of labyrinths filled with hordes of deadly minions, and fatal traps (dropping concrete slabs, spikes that pop out from the floor, pits with fire etc). Starting out with nothing more than a trusty knife, you have to stab your way through hordes of giant frogs, bed-sheet ghosts and demented Egyptian wizards. Luckily, killing some of these boys earns you a portion of potion, which will give you the ability to use magical weapons, spells and healing powers.
The adventure element mostly consists of activating switches and exploring complicated mazes. But, the potions found are the key to the whole game and you must learn to distribute them wisely. The potion menu can used by hitting the [spacebar] in which, the potion found can be used to give you a boost by casting a spell.
In general, the sprites are designed to be fairly small and probably difficult to hit. Of course at the end of each level is a huge boss awaiting for you! An I mean, HUGE (about 5 times than you...)!
Death Trap is a nice action adventure, and the strategic use of magic adds tension and refreshes an old game formula. Gameplay is sometimes unfair (i.e. spikes shoot up from the floor giving no warning before they strike!), but its intensive and will keep you playing for a long time.
Graphics are look great, and it is obvious that a great deal of care and attention has been taken over them. The sprites are well animated while the backgrounds are partly animated (i.e. fire on mounted torches, pits with moving lava, spikes coming from the floor etc). Scrolling is fine here, without any glitches (found in the ST version). Backdrops are colorful and pretty much detailed, same as the ST version but with more colors on screen, as expected.
The game area here offers a few more than 50 colors on screen. It is divided in two parts: the bottom part is the information/status panel which is designed using up to 32 colors, while the top part is the playable area which offers up to 32 colors at once here( in contrast to the ST version which runs in a total of 30 colors). But both versions look equally good in terms of visuals, with the biggest difference between the two in frame-rate.
Sound here is fine, but not quite close to the Amiga standards I think (except for the introductory theme), offering a few nice sampled SFX that add to the spooky atmosphere but, no music during gameplay which is rather awkward here!