Another World (aka Out Of This World) is a cinematic action-adventure game designed by Eric Chahi for Delphine Software. Originally developed for the Amiga and Atari ST and later released for the Apple IIGS and DOS platforms, the game was widely ported to other contemporary systems such as Nintendo SNES, Atari Jaguar, Sega CD, Sega Mega Drive, and even 3DO etc
STORY / GAMEPLAY The hero of Another World is a young professor named Lester. After an experiment went bad, Lester wakes up and finds himself captured on an alien-like 3D world inhabited by monsters and other alien and humanoid species. Lester must survive and, to do that, he must fight having as an only weapon his bare hands or a gun he finds on the way. During the game, a mysterious person offers some help and Lester must surely take it. In this game, each enemy uses his/her own strategy and needs specific movements to be confronted. In addition, there are several puzzles that need to be solved in order to go further with the story. The bad news is that once you die you must start the whole level from the beginning, a fact that's too frustrating I guess for the average player which means that an extremely short play length and the trial and error gameplay will not be tolerated by all. The game is linear, with some unfairly difficult jumps and shoot-outs. But other than its difficulty, Another World is a must seen, hands down!
GRAPHICS / SOUND When the game starts you watch one of the most beautiful opening intros ever created during the 90s for the 16bits genre; a stunning world before your eyes! It features great visuals in 3D which that show how Lester wakes up and finds himself trapped. Into the game, Delphine uses vector technology for the graphics, creating a pseudo-3D environment, mostly based on blue. The sprites move awesomely, though every action seems rather slow. Also, each cut-scene is fully animated and in real time. And the good presentation doesn't end there! Apart from the great visuals, Another World also offers fantastic, sampled music with an abundance of sampled, eerie sound effects! Overall, yes this is a pretty tough game but yet it's a game every 16bit owner should absolutely play!
In-game music sample:
Some videos belong to retroshowcase.com (indicated); others not
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs