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Game info
Amiga

F17 Challenge

F17 Challenge
GenreArcade Racing
Developer / PublisherHolodream / Team 17
Released1993
Media2 x disk
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.5
Overall:8.0
Reviewed byndial
Team 17 puts you in control of one of four race cars over all of the world's toughest circuits. The ultimate aim, like all racers, is to become the world champ. F17 Challenge is a highly playable and well polished arcade racer, following the same recipe of most of the racers back in 1993. It's simple, rather repetitive, and it's fun.
 
Review
F17 ChallengeThere are four cars to choose from, each with different strengths depending on the course, weather conditions etc. You can choose to complete in a full championship season all 16 tracks. Of course, modes of difficulty can be altered, and there is an arcade game too in which you race on each of the 16 tracks, but need to finish in the top six in order to progress through the game, with difficulty level rising on every circuit.
The races are long and overtaking other cars is not that difficult as long as you don't hit them (losing speed) or crash on the road signs, trees etc.
There is a damage indicator at the very top (along with other race and status info), which will decrease easily as long as you hit on others, and it is a game over if this goes to zero. Fortunately, each track has a pit-stop in which the engineers will fix it, but losing precious time and position. The longest you stay in the pit, the better repair job you get.
To be honest, F17 Challenge does not offered anything new on the arcade racing type of games back then, but it is a well polished and highly playable racer.

Graphics are fine, and the car moves at a terrific rate. Everything graphical from backdrops to your car is very well drawn and animated. Each circuit is colorful (up to 64 colors on screen), but do not vary a lot in terms of detail. Weather conditions do change (raining etc) but do not expect a great variety here.
The sound is also good with several nicely composed tunes at the main menu, and digitized environmental sound effects as well as the car engines, wheel spin and braking sounds.
 
Screenshots
  • F17 Challenge
  • F17 Challenge
  • F17 Challenge
  • F17 Challenge
  • F17 Challenge
  • F17 Challenge
  • F17 Challenge
  • F17 Challenge
  • F17 Challenge
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
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The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
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