|Play old-school now!|
|Team 17 puts you in the dashboard of a formula car to race your skills around the world's toughest circuits. The ultimate aim, like in all racing games is to win and become a world champion. F17 Challenge is a highly playable and well polished arcade racer, following the same style of many 1993 games of the genre. It's simple, rather repetitive but so much fun!|
STORY / GAMEPLAY
In F17 Challenge there are four cars to choose from each with different capabilities depending on the course, the weather conditions etc. You can choose to compete in a full championship season of 16 tracks. Of course, modes of difficulty can be altered and there is also an arcade game in which you race on each of the 16 tracks but need to finish in the top six to progress through the game, with difficulty level rising on every circuit. The races are long and overtaking other cars is not that difficult as long as you don't hit them and lose speed or crash on the road signs, trees etc. There is a damage indicator at the top (along with other race and status info) which will decrease easily as long as you hit the others and if the bar goes to zero, it's Game Over. Fortunately, each track has a pit-stop in which the engineers will fix the damage but you'll lose precious time and position. The longest you stay on the pit-stop, the better repair you get. To be honest, F17 Challenge does not offer anything new on the arcade racing genre of games, but it is a well polished and highly playable racer.
GRAPHICS / SOUND
The game's graphics are good and the car moves at a high speed. Everything from the backdrops to your car is well drawn and animated. Each circuit is colorful (with up to 64 colors on screen), but do not vary a lot in terms of detail. The weather conditions do change (rain and more) but do not expect a great variety in this section. The game's sound is also good, with several nicely composed tunes at the main menu, and sampled environmental sound effects as well as car engines, wheel spins and braking sounds.
|CPU: Motorola MC68000 7.16 MHz|
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
|12bit RGB 4096-colors palette |
(32 to 4096 colors on screen)
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