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Game info
Amiga

FIFA International Soccer

FIFA International Soccer
GenreSoccer/Football
Developer / PublisherVisual Sciences / Electronic Arts
Released1994
Media3 x disk
Rating
Graphics:8.0
Sound:7.5
Gameplay:7.5
Overall:8.0
Reviewed byndial
FIFA International Soccer is a 1993 soccer game developed and published by Electronic Arts (Canada), initially for the Sega Genesis/MegaDrive console in December 1993. The game got so popular, and ported to numerous other systems in 1994. Oh yes, this is the first installment of the famous FIFA series!
 
Review
FIFA International SoccerThe game is blessed with tones of options and features: you can choose the weather conditions and pitch type, play in a league, tournament and exhibition matches. Gameplay offers an impressive amount of moves, such as back passing, headers and overhead kicks etc. So, there are loads of fancy moves you can make during a match, and when they come off, each one looks great, in order this to look realistic. But the original Megadrive title used a three-button method of control, and thus the Amiga version needs the keyboard to come into play in order to use its (original) features. This makes the game here, rather frustrating I think, losing easily the Megadrive's glory. EA seem to have done all they can to recreate the product that has become a smash in the console, but in the end the gameplay isn't there.
As long as you practice, you can actually control the player well, chipping and passing the ball from player to player. Unfortunately, the game uses a lot of disk swapping in order to load the huge amount of graphics data here, and this is also frustrating. Also, action is a bit slow.

The sprite size is pretty large meaning that you can see the little men weaving their magic in good detail, especially due to the realistic angle of the view. The animations of the players add a nice touch too. The actual stadiums are very detailed, with the crowd shown quite closely.
The sound is fine, offering crowd effects with appropriate roars and boos that run throughout. Of course there are several other sampled sounds such as ball hitting, referee's whistles and the like. Main-menu tunes are pretty good too.
 
Screenshots
  • FIFA International Soccer
  • FIFA International Soccer
  • FIFA International Soccer
  • FIFA International Soccer
  • FIFA International Soccer
  • FIFA International Soccer
  • FIFA International Soccer
  • FIFA International Soccer
  • FIFA International Soccer
  • FIFA International Soccer
  • FIFA International Soccer
  • FIFA International Soccer
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
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The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
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