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Game info


Developer / PublisherCoktel
Media3 x disk
Reviewed byndial
Gobliiins is a cute adventure/puzzle game with some excellent features, and had certainly appeal to funs back in the early 90's. The game was released for the Commodore Amiga, Atari ST/E, PC (DOS) and Tandy PC computers.
GobliiinsKing Angoulafre has been attacked by an evil one, armed with a voodoo doll and some pins. As the pins are stuck in, the king starts jumpong up and down in his seat. Three of the Kings beloved Goblins, Oups, Ignatious and Asgard, need now to help their King, and set off into unknown lands, and search out the only things which can help their King.
This trio of goblins can be instructed within their capabilities. Pointing and clicking orders them to do certain activities as you attempt to progress from the screen. But each one has his own abilities. Oups is a clever one who can pick up, drop and use objects, whilst Asgard can only punch things. Ignatius (the elder) on the other hand is a miniature Merlin (the wizard), casting spells on specific items with interesting results.
So, using their various, unique talents, your ultimate aim to escape from each screen-scenario to find a collection of potions.
So gameplay here is reduced to a charade of trial and error. Some stages are relatively easy and some others are almost impossible to solve! Truly, sometimes the solution is not necessarily logical, and thus trial and error process keeps coming often! Add to that, that occasionally the goblins do not always respond and react exactly as you ordered to. Once assigned a task, a goblin cannot be stopped or diverted until it has been carried out. So yes, although the interesting scenario and gameplay, Gobliiins gets too frustrating at times.

The graphics are great with a few nice cartoonish touches, but everything sketched using up to 16-color. This rather awkward for an Amiga game I think. Sprites are beautifully animated, and in many times there are hilarious indeed! Each scene is nicely drawn but without any impressive touches or special FX. Most of the backdrops are static.
Sound is rather poor I think, offering some nice introductory tunes, but only a couple of sampled spot effects during gameplay and there is no music either.
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Gameplay sample
Some videos belong to (indicated); others not
Comparable platforms

16 colors
Commodore Amiga OCS/ECS

173 colors

16 colors
Atari ST
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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