King Angoulafre has been attacked by an evil one, armed with a voodoo doll and some pins. As the pins are stuck in, the king starts jumpong up and down in his seat. Three of the Kings beloved Goblins, Oups, Ignatious and Asgard, need now to help their King, and set off into unknown lands, and search out the only things which can help their King.
This trio of goblins can be instructed within their capabilities. Pointing and clicking orders them to do certain activities as you attempt to progress from the screen. But each one has his own abilities. Oups is a clever one who can pick up, drop and use objects, whilst Asgard can only punch things. Ignatius (the elder) on the other hand is a miniature Merlin (the wizard), casting spells on specific items with interesting results.
So, using their various, unique talents, your ultimate aim to escape from each screen-scenario to find a collection of potions.
So gameplay here is reduced to a charade of trial and error. Some stages are relatively easy and some others are almost impossible to solve! Truly, sometimes the solution is not necessarily logical, and thus trial and error process keeps coming often! Add to that, that occasionally the goblins do not always respond and react exactly as you ordered to. Once assigned a task, a goblin cannot be stopped or diverted until it has been carried out. So yes, although the interesting scenario and gameplay, Gobliiins gets too frustrating at times.
The graphics are great with a few nice cartoonish touches, but everything sketched using up to 16-color. This rather awkward for an Amiga game I think. Sprites are beautifully animated, and in many times there are hilarious indeed! Each scene is nicely drawn but without any impressive touches or special FX. Most of the backdrops are static.
Sound is rather poor I think, offering some nice introductory tunes, but only a couple of sampled spot effects during gameplay and there is no music either.