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Game info

John Barnes European Football

John Barnes European Football
Developer / PublisherKrisallis
Media1 x disk
Reviewed byndial
John Barnes European Football is a soccer video game developed by Krisalis in 1992. The game was endorsed by popular footballer John Barnes. The game resembles Krisalis' previous video game Manchester United Europe with a few new features and faster action. However, the game suffers from some playability glitches. It was released for the Commodore Amiga, Amiga CD32 and the Atari ST.
John Barnes European FootballThe game offers eight national teams to choose from and play in a national championship (two groups of four teams). All of the eight (available) qualifying teams, and their respective players by 1992, are featured and John Barnes is, of course, in the England line-up. Being a predecessor of Manchester United football game, Krisalis have simply increased the speed of the game, by reducing the visible region of the pitch, and added a number of new features, such as improved pitch side scenery and the varying ethnic groups on the pitch itself. Diving headers, varying weather conditions and highly complex set piece structures have all been included. A nice feature introduced here is the lock mode of the ball, in which if you hold the fire button while running in one direction but point the joystick in another when you release the button, the ball goes in that direction. Also at the main menu you may select the playing length, change weather conditions or enable/disable set-pieces penalty, free kicks etc)
But, as with the Manchester United game, controls are sluggish, and it is hard to dribble with the ball whilst opponent's tackling is precise. Also it is nearly impossible to score when entering the penalty area, as the (computer controlled) goalkeeper dominates there. The computer player is a bit too good, and it gets frustrating when you have to struggle just to keep the ball out of your half! So, this game looks like being best for two-player gaming, which is really playable and fun when playing with another friend rather with the computer.

Graphics are fine, but with several issues here. Player's animation are rather jerky, and the small view area (in order to increase speed here!) makes things worse as it is not large enough to set up any really good passes. Pitches though are well designed offering several details. The Amiga version offers more pitch details than the ST version as expected, and the action is better (or let's say, less jerky).
The title music nice, and the sound during play is even better. Crowds is lively and fully digitized, whilst there are a few short speech effects of the players 9i.e. saying 'Here!' when needed a good pass of the ball)!
  • John Barnes European Football
  • John Barnes European Football
  • John Barnes European Football
  • John Barnes European Football
  • John Barnes European Football
  • John Barnes European Football
  • John Barnes European Football
  • John Barnes European Football
  • John Barnes European Football
Gameplay sample
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Comparable platforms

29 colors
Commodore Amiga OCS/ECS

24 colors
Atari ST
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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