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Game info

Captain Planet

Captain Planet
GenreAction Adventure
Developer / PublisherMindscape
Media1 x disk
Reviewed byndial
Captain Planet and the Planeteers is an action adventure 2D scrolling game released in the early 1990s, loosely based on the environmentalist animated series. The game was praised for its nice visuals and sound, but its sluggish controls doesn't keep player's attention long enough. The game was bundled with the A500 and A500+ in the Cartoon Classics package. It was also released for the Atari ST, Amstrad CPC, ZX Spectrum and Nintendo NES console.
Captain PlanetCaptain Planet and his team of five Planeteers are about to save Earth's threatened environment once and for all. You play each level as one of the Planeteers from the famous 90s cartoon, each having their own unique powers (such as creating ice platforms to jump on, or even making vines grow tall into the air which you can then climb). You even get to fly around in their own personal craft like jets and submarines, allowing you to zip around the decently sized levels. A typical mission could involve saving a number of polar bears, closing down a series of nuclear waste sites or using your jet (Geocruiser) to repair the damaged ozone layer.
Each level has a different theme based upon the team member's special power with unique puzzles to solve and several nasties and traps to avoid or destroy. Once you have completed all five levels (one for each character), just like in the cartoon when they combine all their powers, Captain Planet is summoned and finally get to play as him.
This variety of gameplay makes it refreshing back then when compared with all the other generic platforms games where you simply collect gems and find the exit.
Well the game has a few major flows during gameplay. Controls are often poor. When you jump the character slowly rises, and then float just as slowly back to the earth, making the game feel extremely sluggish and hard to judge simple jumps. Also, when you lose a life your character will re-spawn straight back into the same situation without an invulnerability period, resulting most of the time into losing another life for the same reason!

Graphics are bright and bold and the Amiga version offers up to 64 colors on screen, which is rather impressive from the usual 32 colors at once. The backgrounds themselves are fine: nothing to complain about or to get overly excited about, for that matter. Colors are great whilst sprites and backdrops move fast and smooth.
The sound is also good, having several nice tunes and sampled SFX during gameplay here.
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Gameplay sample
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Comparable platforms

64 colors
Commodore Amiga OCS/ECS

26 colors
Atari ST
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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