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Game info

The Cartoons

The Cartoons
GenreAction Puzzle
Reviewed byndial
The Monsters have stolen six magic rings, and now the The Cartoons have to race 21 level solving puzzles and finally retrieve those rings back. The game has a unique gameplay-style, much like the Sleepwalker title from, offering great fun but with a rather low possibility to progress further.
The CartoonsSuper Angel and Toons are The Cartoons. Their mission to get back those magic rings is not an easy task though. There are several objects to collect in each level, but these objects can be only used by one or other of the two Cartoons. You control only Super Angel (the one that flies here) who can surely give a lot of help to the Toon who is making his own way through the trap-infested worlds on his own. Flying with Super Angel can give a lot of help to the little fella, such as filling gaps on the ground with certain objects found, so that the Toon to be able to progress further on the terrains or avoid lethal traps. So you make sure Toons stays firmly out of trouble from any of the harmful enemies. You also instruct Toons in which direction to go, much like the Sleepwalker title.
What is really unique here is the use of a panel at the top left of the screen which shows Toon position and movement in the area left behind when you go further with the flying Super Angel. Also, at the top right of the screen, your progress to the exit is also depicted. At the end of each level there is a shop in which you can spend the coins collected every time you take down an enemy, and purchase all manner of handy items. There are also a few hidden bonus stages full of coins to collect too.
The game is quite nice, with tons of ways to solve the puzzles and getting little Toon find the exit, but it is really hard and sometimes controls get a bit frustrating.

Graphics are fine, using up to 32 colors on screen, and it is obvious that a great deal of care and attention has been taken over them. There is no parallax scrolling here, but much of the action looks sleek and each level is littered with brightly colored sprites.
The soundtrack is far from thrilling musical experience, and not the sort of music you leave playing loud while taking a bath. There are no SFX during gameplay.
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Intro/Menu music:  In-game music sample:
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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