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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
Amiga

Premiere

Premiere
GenreAction Platform
Developer / Publisher8th Day / Core Design
Released1992
Media3 x disk
Rating
Graphics:7.5
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byPDial
Premiere is a multi-scrolling platform shooter game, which Core Design published for the Amiga in 1992 and Amiga CD32 in 1994. The game offered multiple gameplay styles along with great visuals and catchy sound.
 
Review
PremiereStaring with an nicely animated introduction sequence, you play the role of Clutch Cable, a hotshot movie editor who stupidly fell asleep while working one night. While he slept the six reel of the film were stolen from under his nose. Now it is up to him to get them back, and time is in dangerously short supply.
As it turns out, the six film reels have been strategically placed in six different film sets around the Grumbling studios. Each set has a different theme, ranging from black & white, science fiction and horror levels to cartoon , western and fantasy sets, and in order to root out the stolen canisters Clutch must take on all manner of baddies who are out to prevent him finding them. Enemies are relevant to each film set. For example in the western you have cowboys and Indians, while in the horror setting you'll find mummies, moving hieroglyphics and slinky black cats. All six scenes are action shooter and platform-style games, whilst at the end of each scene gameplay changes drastically. Help is at hand in the form of a variety of weapons which may be picked-up along the way and can be used to take down any foe you come across. Of course there are a few health bonus pods to collect (in the form of a heart), as you will soon realize that the game is not an easy one to progress, and your energy bar decreases easily. At the end of each set there is a end-stage boss to fight with and always according to the set's theme. As mentioned above, gameplay varies a lot, especially at the end of each scene/film, and this adds to the fun of the game. For example, at the end of the black & white comedy film level our hero must ride a truck along a railway line, whilst an incoming train tries to reach and hit Clutch. Clutch must shoot at the train to slow it down while dodging various obstacles and jumping over broken rails. On the contrast, the sci-fi scene ends with a scrolling shoot-em-up!
The beauty of this game is that it is mindblowingly easy to play while, at the same time, being nicely challenging, although the action in each platform level tends to get a bit repetitive (not the end-level/scene action).

Right from the moment this game loads, you are presented with an array of great graphics. The entire visual presentation is both humorous and brilliantly drawn and each screen offers up to 50 colors here. Each scene is set against some superbly drawn backdrops that follows each film type (i.e. mysterious castles and mummies in the horror scene, cowboys and far-west style outdoors in the western scene etc).Sprite animation is great, smooth and humorous at times, being similar to the well-known Wolfchild title from Core Design. Sprites are large cartoon-type characters that are very cute too.
The music fits the bill perfectly, with some great tunes belting out of your Amiga monitor which really add to the game's atmosphere and according to the theme of each set.
 
Screenshots
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Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
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The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
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