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Game info

Rise Of The Robots

Rise Of The Robots
Developer / PublisherTime Warner Interactive
Media10 x disk
Reviewed byndial
Rise of the Robots is a 1994 fighting style video game with robots developed by Mirage Studios and published by Time Warner Interactive. The game was originally released for the Amiga 500+/600 (ECS chipset supporting 1MB chip RAM) and Amiga 1200 (AGA chipset) and PC DOS computers. It was later ported to various video game consoles, including the Super NES, the Sega Mega Drive, the 3DO Interactive Multiplayer, Philips CD-i and the Sega Game Gear.
Rise Of The RobotsRise takes you to a future world, highly industrialized, where technologies have developed and crashed together to create a supreme super-tech society. The servants of society are robots. The city state Metropolis 4, the setting for Rise, is the home of Electrocorp, the planet's major robot manufacturer. Electrocorp produce a huge range of machines for all possible applications, ranging from crude industrial droids right up to highly sophisticated military models. But those droids and robots are being infected by a virus, corrupting their behavioral programming and creating a vicious psychotic personality. Your mission is to control a human-based Cyborg to seek out and destroy those infected droids and robots.
Rise of the Robots was very similar in style and gameplay to other fighting games popular at the time such as Street Fighter, yet the characters within Rise of the Robots are all robots and the plot borrows heavily from the cyberpunk genre and specifically such movies as Blade Runner, Robocop and Terminator.
There is a total of 7 characters to choose from, which is rather limited. I liked the game especially for the great graphics, but there are not many moves or combos available during gameplay. At least there are a few 'secret' moves, which involve becoming invisible and kill the opponent without being able to do anything to prevent it. A negative feature of the game is that, the characters cannot turn around and dace in the opposite direction.
Gameplay is rather repetitive here. Yes, I got bored easily! You may play the game either in a single player mode or a two player versus mode.
Overall, Rise is certainly a nice jaw-dropping graphics demo, but if you wanted a fun, playable Amiga punch-up game back then, then International Karate + was way better in terms of gameplay and fun, really.

Rise of the Robots was considered years ahead of its time in terms of graphics, supporting here up to 50 colors on screen! The graphics are pretty nice for an A500+ (or A600 etc) game, and all characters are pre-rendered whilst backdrops are stunning offering great colorful details also pre-rendered (but static). The limitation in colors here though, makes the pre-rendered scenes and sprites look a bit bleached-out. Surely the AGA version (A1200 etc) looks better as it uses double or triple the amount of colors on each scene. But characters move quite smooth, although with limited animation due to memory limitations (the game here runs with at least 1MB chip RAM, but supports 2MB configuration also). Before each fighting scene, there is a nicely pre-rendered animated sequence showing your next opponent walking into view. The game opens with an eye popping intro, cinematic shots of all the combatants, and reasonably fluid animation. Surely the graphics are the game's strong point, but unfortunately this is not enough.
The sound consists of an introductory guitar tune composed by Brian May (!), but during gameplay there is no music, just a few sampled SFX when hitting the opponent.
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Comparable platforms

140 colors
Commodore Amiga AGA

44 colors
Commodore Amiga OCS/ECS

236 colors
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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