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Game info
Amiga

Fire and Ice

Fire and Ice
GenrePlatform Shooter
Developer / PublisherRenegade
Released1992
Media2 x disk
Rating
Graphics:7.5
Sound:8.0
Gameplay:8.5
Overall:8.0
Reviewed byndial
Fire and Ice is a computer game created by Graftgold initially for the Amiga and Atari ST/E, released in 1992 by Renegade. An enhanced CD32 version was released in 1994.
 
Review
Fire and IceYou control the cute Cool Coyote who's quest is to go through eight worlds in pursuit of the evil wizard Suten. In each level you collect pieces of a key which will give you access to the next part. Those pieces can be found via monsters which will drop pieces of the key when killed. Attacking a monster works by shooting ice pellets at it. Note that this causes no damage though, but only will freeze it for a short time after having received enough hits. Any monster can then be killed by touching it as long as its frozen.
There are also, there are hidden warp gates that will transport him to other lands and possibly hidden bonus zones. The game is a cute but difficult jump 'n run platform with pretty sensitive controls, so that you'll need quite a bit of manual skill to get your Coyote where you want him to be. Nevertheless, it's a fine arcade platform, with huge of playability!

The Amiga could display 32 colors on screen at once, or even 64 using it's unique special Extra Half-Bright mode (EHB) or 4096 colors in static screens. But copper effect (Amiga hardware only) offered something more here: Each on the two screens (one for the gameplay and one for the map) used multiple copper raster-bars effect to give the graphics (i.e check the sky) a colorful gradient. With copper palette it is possible to manipulate a change in the reflection colors and thus more colors can be depicted. So the effective number of screen-colors here are 100+! The graphics look very good, and the animations of Cool Coyote and his adversaries are just great. Both foreground and background scroll smoothly, so there's no annoying flicker or anything. It is quite noticeable (and Amiga only) the impressive shimmering water effect at the bottom of the screen (the second screen - control panel mentioned above). Note that the Amiga version(s) features much foreground and background detail of various graphics, in contrast to the ST/STE (which by the way offer 70+ and 90+ colors on screen respectively with special - but unknown to me - techniques!). Also note that, due to enhanced memory and CPU, the A1200 and CD32 versions (AGA chipsets) sports extra detail here along with 256 colors on screen compared.
A far as the sound, Amiga offers a great main menu music, as well as in-game SFX and great background.
 
Screenshots
  • Fire and Ice
  • Fire and Ice
  • Fire and Ice
  • Fire and Ice
  • Fire and Ice
  • Fire and Ice
  • Fire and Ice
  • Fire and Ice
  • Fire and Ice
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms



123 colors
Commodore Amiga OCS/ECS



78 colors
Atari ST



96 colors
Atari STE



245 colors
Commodore Amiga AGA
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
Comments
comment on 2019-03-11 10:36:39
alex76grJoin Date: 2017-03-19
Πολύ όμορφο παιχνίδι. Το μόνο που με εκνεύριζε ήταν η αδράνεια στο sprite που μπορούσε να σου ακυρώσει ένα καλό άλμα.
 
 
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