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Game info

Night Hunter

Night Hunter

GenreAction Adventure
Developer / PublisherUbi Soft
Media1 x disk
Reviewed byP.Dial
Dracula is in trouble (this time) and must defend his precious...(dead) existence. Night Hunter is an action adventure from Ubi Soft, originally created for the Atari ST computers in 1989 and released later on Amiga, Amstrad CPC, ZX Spectrum and PC (MS-DOS).
Night Hunter Night Hunter is the adventure of a Dracula being hunted by Von Helsing, a gallant vampire hunter. The game offers ten (10) levels of gameplay in which you must collect five keys and three parchments in order to proceed between all levels. Dracula finds himself against other creatures of the night though, including... humans. You start from a castle were you need to feed by biting humans to their necks and drinking their blood in order to replenish your blood supply. The game objective is made up of different levels, each one including 20 panels. To go from one level to another, Dracula must collect 8 objects and find a magic door (a blue or red door). The 8 objects are made up of 1 scroll, 1 red bottle, 1 cross, and 5 keys. Each key enables you to open a door that leads you to other panels of the level. Each time Dracula has gone through 5 levels (when you reach a town), he has to collect these 8 objects and find the medallion in order to pass to the next level. Once the medallion is found, you pass directly to the next level. You are not obliged to go through one of the doors as in proceeding levels.
The enemies vary from armed humans (with arrows, axes, wooden stakes etc), rats to even walking skeletons, flying witches and... priests throwing holy water! You will encounter even policemen armed with silver bullets! You also have the ability to metamorphose into a werewolf, which allows you to jump over traps in the floor and on platforms, and a vampire bat, which allows you to fly over water and reach other areas of the level quickly. This game is a very good action adventure with the signature of Ubi Soft.

The graphics are beautiful, the sprites are funny and the animation is swift. There are several details on each level varying from indoor castle graphics to outdoor landscapes, city blocks and so on. Technically, the Amiga version offers a few more colors on screen when compared to the ST version, but still, the two 16bit versions look equally good.
The sound is limited using only sound FX with no in-game music, but they are all sampled and really add to its spooky atmosphere. As the game loads, a digitized thriller music (loop) opens the game. The Amiga version was ported from the ST in 1990, without using Amiga's extra capabilities (apart of the few extra colors on screen) but it remains one good action game for the Amiga OCS chipsets.
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Gameplay sample
Some videos belong to (indicated); others not
Comparable platforms

20 colors
Commodore Amiga OCS/ECS

16 colors
Atari ST
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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