Night Hunter is the adventure of a Dracula being hunted by Von Helsing, a gallant vampire hunter. The game offers ten (10) levels of gameplay in which you must collect five keys and three parchments in order to proceed between all levels. Dracula finds himself against other creatures of the night though, including... humans. You start from a castle were you need to feed by biting humans to their necks and drinking their blood in order to replenish your blood supply. The game objective is made up of different levels, each one including 20 panels. To go from one level to another, Dracula must collect 8 objects and find a magic door (a blue or red door). The 8 objects are made up of 1 scroll, 1 red bottle, 1 cross, and 5 keys. Each key enables you to open a door that leads you to other panels of the level. Each time Dracula has gone through 5 levels (when you reach a town), he has to collect these 8 objects and find the medallion in order to pass to the next level. Once the medallion is found, you pass directly to the next level. You are not obliged to go through one of the doors as in proceeding levels.
The enemies vary from armed humans (with arrows, axes, wooden stakes etc), rats to even walking skeletons, flying witches and... priests throwing holy water! You will encounter even policemen armed with silver bullets! You also have the ability to metamorphose into a werewolf, which allows you to jump over traps in the floor and on platforms, and a vampire bat, which allows you to fly over water and reach other areas of the level quickly. This game is a very good action adventure with the signature of Ubi Soft.
The graphics are beautiful, the sprites are funny and the animation is swift. There are several details on each level varying from indoor castle graphics to outdoor landscapes, city blocks and so on. Technically, the Amiga version offers a few more colors on screen when compared to the ST version, but still, the two 16bit versions look equally good.
The sound is limited using only sound FX with no in-game music, but they are all sampled and really add to its spooky atmosphere. As the game loads, a digitized thriller music (loop) opens the game. The Amiga version was ported from the ST in 1990, without using Amiga's extra capabilities (apart of the few extra colors on screen) but it remains one good action game for the Amiga OCS chipsets.