|Play old-school now!|
|Best on 8bit consoles!|
|Developer / Publisher||U.S. Gold|
|Media||1 x |
|Black Tiger, known in Japan as Black Dragon, is a 1987 action game released for the arcades by Capcom and ported by U.S. Gold for Amstrad CPC, Commodore Amiga, Atari ST and ZX Spectrum in 1989|
A barbarian hero jumps and fights his way through a variety of colorful, enemy-packed levels in this spiritual successor to the Capcom classic Ghosts 'n Goblins. The sprawling, eight-way scrolling levels are packed with hidden bonuses to encourage and reward exploration. Most of these bonuses are in the form of 'Zenny coins' currency that allows the player to buy such items as an upgrade to their weapons and armor, keys for treasure chests, and anti-poisoning potions. Special items that reveal coins, upgraded armor, or simply bonus points may be found by attacking certain walls.
The action is fun, mindless and absorbing, and the huge range of enemies and bonus pods keeps it that way for hours. Black Tiger worth's a look since is one of the best coin-op conversions of the 80s.
The Amiga features identical graphics to the ST (it must be a port from the ST). The level design and the colors used are almost identical between the two versions. The animation and scrolling is slightly better on the Amiga with no apparent slowdowns. The sound features a nice introductory music, and the sound effects are just basic. In general, I would expect a much better conversion here in terms of graphics and sound due to the Amiga's advanced hardware.
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|Arcades (original version)|
|CPU: Motorola MC68000 7.16 MHz|
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
|12bit RGB 4096-colors palette |
(32 to 4096 colors on screen)
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