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Game info

Risky Woods

Risky Woods
GenreAction Adventure
Developer / PublisherZeus Software
Media2 x disk
Reviewed byP.Dial
Risky Woods was created by the Spanish team Dinamic and published though Electronic Arts. It is an arcade adventure game, for the Commodore Amiga, Atari ST, PC (ms-dos) and the Sega Megadrive. The game offered great visuals an sound but rather difficult gameplay.
Risky WoodsEvil has spread everywhere, rotting corpse are roaming the woods, children aren't safe, and the world is generally a scary place. A few good monks to scare away the evil (!) would sure help the neighborhood. Fortunately you, the young warrior Rohan, have arrived to deliver death and justice to the evil hordes. His mission is to free the old monks who are trapped in stone (became statues!) by the evil Draxos. With weapons in hand, you must enter the Risky Woods and free the monks from their petrified captivity. Once you've set the monks free and sent Draxos back to his evil home, wisdom will be restored for good.
You start with simple (and unlimited) knives, and whenever you destroy a Gatekeeper, you have a chance to pick up different and better weapons. Moreover, you'll often find bags or chest, and their contents will scattered on the ground. By collecting their contents you may get armor links, find magic items (such as immunity from monster's touch, more time or a fire spirit who temporarily follows you, killing enemies) or collect coins which can be used at the end of a level to buy more weapons.
When you kill a monster, it may also drop armor too. But whenever an enemy strikes you or you fall off a platform, you lose a number of notches off your current life. Lose all (11) notches and you lose a life.
Gameplay is incredibly unfair at times, killing you where you have no control, taking time away and punishing you for things that aren't your fault (too much luck is needed sometimes when you jump over platforms, above deadly pits and shooting incoming hordes of foes at the same time)
Risky Woods is a typical and rather difficult arcade action game, which offers a lot of nice visuals, great sound and furious gameplay!

Technically, the Amiga version is very good. It features nice graphics and backgrounds, having way more detail compared to the ST, and in some cases, is better when compared to the MS-DOS version! The game here offers a multi-colored background. The entire background layer has been created using sprites, and the background pattern repeats every 64 pixels which is created using four 16-color sprites and redrawing them horizontally across each line! The visuals though on the PC look superior to the original Amiga, using more on-screen colors (256 in total), but scrolling is smoother and sprites move faster in the Amiga version.
Soundwise, the Amiga version offers a remarkable introductory tune along with several sampled SFX but surprisingly, no music at the same time (you must choose either SFX or music)!
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Intro/Menu music:  In-game music sample:
Gameplay sample
Some videos belong to (indicated); others not
Comparable platforms

43 colors
Atari ST

45 colors
Commodore Amiga OCS/ECS

112 colors
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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