Green Beret John Rambo strikes again to rescue his former commander Colonel Sam Trautman from the Soviets in Afghanistan. The Sega Mega Drive and Master System versions developed and published by Sega and different from the home computers version. Rambo III is available on the MS DOS, Atari ST, Commodore Amiga, ZX Spectrum, Commodore 64, MSX and Amstrad CPC.
STORY / GAMEPLAY Rambo III follows the plot of the blockbuster film starring Sylvester Stallone. The home computers version is split into three missions (instead of 6, found on the Mega Drive / Master System). Part one has a top down perspective and you explore the building Trautman could be held in, avoiding the enemies and lots of infra red security beams that will activate the alarm and unleash more enemies. In the second part you follow the same scenario but this time the action takes place outside. The final part changes to an Operation Wolf style shoot 'em up with tanks, soldiers and helicopters to shoot. But your gun may jam, which adds to the challenge of finally getting out alive. Although its simplistic gameplay, Rambo III has something to add in terms of playability, mainly because of the John Rambo figure. The average gamer should find the game a bit difficult at the beginning but the interface is quite easy to understand.
GRAPHICS / SOUND Rambo's graphics are not its strongest point, but for a 1989 top down game, it surely looks good. The Amiga (OCS) version has good visuals with affordable level of detailed objects and areas and this version's sound is comparably better than the other 16bit counterparts, featuring really good in-game music and sampled sound effects.
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs