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Game info
Amiga

First Samurai

First Samurai
GenreAction Adventure
Developer / PublisherVivid Image / Image Works
Released1992
Media2 x disk
Rating
Graphics:8.0
Sound:9.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
The First Samurai is an Action Adventure game that involves the player on a quest as the first samurai in the history of ancient Japan to survive in a world of evil and rival swordsmen.
 
Review
First SamuraiYou must fight the Demon King who killed your Master Samurai and took over the world. Your powers are your sword and of course the martial arts training you got from a Wizard Mage. Your mission unfolds through 10 levels of tortuous terrain. The first four levels take place in downtown Japan and continues with a high speed journey on a subway train until you reach the Demons King horrendous domains! Mastering the art of unarmed combat and sword handling is imperative and you must fight hordes of adversaries such as bats, fire-breathing dragons, rats etc. Not only that, but another immediate danger is the landscape as the entire background is animated! Huge burning pits and massive water-falls must be overcome in one way or another too (sometimes with the precious help of the Wizard-Maze only)! Your powers (and stamina) can be increased by collecting several objects found on your way.
The game was originally produced for OCS/ECS Amiga chipsets with versions to follow for the Atari ST, C64, MS-DOS and the Nintendo Super NES.

The graphics catch your eye immediately! The Amiga version has colorful graphics (32 colors on screen) on both backgrounds and sprites. Sprites move fast on screen along with smooth background scrolling. There are several impressive details such as flaming pits and waterfalls that add a lot to the overall presentation of the game.
Amiga also features a very well composed introductory music as well as several oriental short tunes during gameplay which varied while the digitized chorus of Hallelujah and similar sounding voices are beyond adequate description!
 
Screenshots
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Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms



31 colors
Commodore Amiga OCS/ECS



21 colors
Atari ST



46 colors
PC MS-DOS
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
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The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
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