Alien Breed II: The Horror Continues, is the second in a series of science fiction games played in the form of a top-down shooter for one or two players and loosely based on the Alien films.
STORY / GAMEPLAY You are a special-ops soldier sent to a remote alien-infested colony, to destroy the alien inhabitants and their nests. The game is split into 14 different zones, each featuring different alien species. As you go through the game you collect credits that can be exchanged for weapons, ammunition and other helpful gadgets, with the use of multiple computer terminals. You must at all times keep an eye not only on your energy level but also to be conservative with your ammunition as it can easily deplete! On each floor, you will find keys that will help you pass through locked doors. These keys must be used with care or you may find yourself locked out of a room containing the remaining keys needed to complete the level. The truth is that the newly created sprites made the game less creepy than its predecessor. Additionally, this sequel is quite easier to beat and too short compared to the original, but it still offers a great Alien experience!
GRAPHICS / SOUND The Amiga OCS features good graphics with nice colors and detailed environments, inspired by the Alien movies. Alien Breed II sports more colorful graphics than its predecessor. Note that the AGA version uses a few more colors, but both versions are almost identical having only some minor differences (their main difference is that the static screens between the levels use 32 colors on the OCS/ECS computers and 256 colors on the AGA version). Sonically, the game offers excellent digitized sounds like gunfire, explosions and more, but still no in-game music; the intro music theme is awesome though.
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs