A great action strategy game developed for the Amiga OCS/AGA on 1993 and ported to the PC, Atari ST, MAC and Atari Falcon.
The story is based on a post-apocalyptic science fiction saga "La Compagnie des Glaces" (The Ice Company) written by Georges-Jean Arnaud. You are in command of a huge railroad engine which you drive through a world frozen over in a new ice age. The engine can pull up to a hundred cars, which can contain goods you deal with, including mammoths and slaves, barrack cars which house soldiers, or a huge gun on rails. For you will act as a merchant between the various city to obtain the precious coal needed for fueling your iron behemoth, or new cars that will improve your trading and your fighting power, for sometimes you will be attacked by enemy trains. Sometimes you will encounter a herd of wild mammoths (free trading goods if you have the slaves or soldiers to catch them, and the livestock cars to transport them) or nomads who will sell you rare goods at low prices. And all the while you will seek information about the reasons for this new ice age. The game is divided into two modes; exploration and combat. In the Exploration mode, the train roams Eurasia using its various facilities and tools, gathering coal for currency and fuel, visiting towns to trade and to enhance the train, and searching for clues for its quest. In the Combat mode, the Viking Union is out for blood, and meeting with another train triggers a simple battle mode. Battles are real-time.
The Amiga OCS version is identical to the Atari ST. The graphics used up to 27 screen-colors (256 on AGA, Falcon and PC MS-DOS), but the drawings are excellent and I didn't noticed huge differences on screen! The arctic landscapes presented are great, lending a nice atmosphere to the game. Ok, to be honest, I would expect a much better effort for the Amiga version, as the hardware could handle way more colors on screen (the game looks like a direct port from the ST computers…) The sound is also good, featuring a nice intro theme and several digitized in-game effects. A typical well designed game from Silmarils.
In-game music sample:
Some videos belong to retroshowcase.com (indicated); others not
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs