The Killing Game Show is a great game developed by Raising Hell for the Commodore Amiga, Atari ST and Sega Mega Drive and published by Psygnosis in 1990. The game is a mix of platform jumping, shooting and puzzle solving and it's also as tough as hell!
STORY / GAMEPLAY In The Killing Game Show, the story takes place somewhere in the future where you control an armed robot and you must either evade or shoot enemies that swarm the platforms you have to climb, from different directions! Your goal is to make your way up towards the level's exit within a specific time limit because when this limit ends, toxic liquid will start to rise, threatening your life! In each level you have the ability to check the map by pressing the Help key. Additionally, you can use special gadgets or items -like shaped keys to open certain gates- to unlock different sections in each level. Overall, the game is really tough and if you lose a life you will be forced to play the level from the very start. There is also a replay (!) function where you can fast-forward gameplay by holding the F10 key. Note that this feature was unique back in the 90s and pretty useful for such a high level of difficulty.
GRAPHICS / GAMEPLAY The game is plain beautiful in all aspects! It starts with a very impressive intro sequence with pre-rendered graphics and stereo sound that shows the story's robot lock, load and shoot at an incoming alien spaceship, until destroyed! In-game, the Amiga version shows great visuals with plenty of colors and smooth animation. Those cool graphics are matched with absolutely stunning sound effects, an amazing digitized speech and a breathtaking in-game hard rock music score! Unfortunately (and strangely at the same time), you can either choose sound effects or music, since they do not play together (!!!)
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs