The Killing Game Show is an excellent arcade shooter developed by Raising Hell for the Commodore Amiga, Atari ST and Sega Megadrive and published by Psygnosis. The game is a mix of platform shooter and puzzle gameplay, being difficult as hell though!
The game is a mixture between platformer and shoot'em up. By controlling a robot full of fire power, you must avoid or shoot enemies moving (flying mostly) in different directions in order to make your way from the bottom up to the level exit because after a few seconds toxic liquid will start to rise! At the beginning of each level you may display a map by pressing the Help key (Amiga version). You can jump, run, climb walls and use special weapons or items (shaped keys to open certain gates) to unlock different sections in each level. The game is really tough though, as you replay the level from the begining when losing a life. After you lose one life you see a replay and be able to continue at any point by pushing the fire button. You can fast-forward the replay by holding the F10 key pressed. This was a unique and convenient feature because like other Psygnosis titles the game has a high degree of difficulty.
The Amiga version uses nicely drawn environments while the animation is smooth and fast. Compared to the ST version, the Amiga has a few more detail at the backgrounds as well as a few more colors, although both designs look quite similar. The game also features absolutely stunning sound effects, some amazing speech effects and a breathtaking in-game music score, especially on the Amiga (the ST had the same tune using the ST digi-synth, which is also good). Last but not least, we need to mention about the marvelous intro of the game, featuring pre-rendered graphics and cool sound effects of the robot shooting at an incoming enemy ship (the ST version has the same intro but soundless!).
In-game music sample:
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CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs