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Son Shu Shi
|Developer / Publisher||Expose|
|Media||1 x |
|A Super Wonderboy clone released on the Atari ST, but the finished Amiga version was never published!|
The hero Son Shu Shi fights through six horizontally scrolling platform levels; the deep forest, at the beach, the dark cavern, in the town, near the castle and in the castle. At the end of each platform section there is a flying shoot em up section which ends with a large boss. Each level also features bonus rooms and shops. In addition there is a Breakout clone to be found through certain doors. Although released on the Atari ST, the finished Amiga version was reviewed in magazines but never got published with not known reason!
Sometime in 2004, the original authors were tracked down and tragically, the disks had been thrown away in the rubbish a month earlier. All hope seemed lost! Luckily, a friend of the developers was reading that issue. Patrick Tamine was helping to get Son Shu Shi released at the time and still possessed a two disk runtime version. A backup was required but the disks were protected. The SPS (then CAPS) team were contacted. A checksum error was discovered on track 133 of disk 2 - but apart from that, the disks seemed to be fine. IFW/CAPS did a great job and managed to recover the data.
The Amiga version had very nice graphics with smooth sprite animation and overall superior than the ST (check the screenshots) having more colors and level detail. The sound is also good, featuring a nice digitized intro tune and sound effects during gameplay.
|Some videos belong to retroshowcase.com (indicated); others not|
|CPU: Motorola MC68000 7.16 MHz|
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
|12bit RGB 4096-colors palette |
(32 to 4096 colors on screen)
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