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Game info |
|  | Kick Off 2 |  | Genre | Soccer/Football | Developer | Anco Software | Publisher | Anco Software | Released | 1990 | Rating
 | Graphics: | 8.5 | Sound: | 9.0 | Gameplay: | 8.5 | Overall: | 9.0 |
| Reviewed by | ndial | Kick Off and especially its successor Kick Off 2, was one of the most competitive, most demanding and most rewarding 2 player football games ever conceived on the 16bit computers! |
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Review |
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 In 1990 Kick Off 2 was released by Anco while "Kick Off 2 - The Final Whistle" was a data disc for Kick Off 2 released on 1991 that improved the gameplay and added some new features. It was even more successful than its predecessor Kick Off. It features a full size multi directional scrolling pitch and the players, markings, goals etc, in correct proportions. Both teams play the game strictly according to tactics. Players move into position to receive passes and gain possession. The ball, as in real game, travels ahead of the player thus making a tackle a matter of skill rather than of choice. Each player on the pitch has a unique combination of attributes and skills suitable for the skill level at which the game is being played. It also featured new original features like action replays, players with different characteristics, different tactics, fouls, yellow cards, red cards, injuries, injury time and various referees with different moods! Anco published the first versions of Kick Off for the Amiga and Atari ST and it was immediately considered a pioneer of soccer computer games, thanks to the new original features never included in a football game before. Note that the first Kick Off in the series was released first on the Atari ST! The Amiga version offers some cool graphics here, featuring smooth and fast animation of the players at the pitch, vivid colors and fluid scrolling. Note that there are significant differences on the pitch details (and scrolling) compared to the ST; the Amiga features more details like the pitch lines, goalpost's nets etc. As with the player models, the animations are minimal due to the game’s camera angle. The sound is great too, and consists of digitized looped cheers for goals, and similarly, tinny jeers for fouls and decent sounds for when the ball's kicked. Also, there a few sort samples of crowd chants when the ball goes out of play for a corner or when there’s a free kick within striking distance. | |
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Screenshots |
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Gameplay sample |
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Comparable platforms |
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Hardware information |
| Amiga 500/500+ CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
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 | 12bit RGB 4096-colors palette (32 to 4096 colors on screen) | |
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