A nearby planet is emitting a dangerous level of pollution, so you must go in destroy the source. Released for the Commodore Amiga, Atari ST/E, Amstrad CPC, Commodore C64/128, PC (MS-DOS) and Sinclair ZX Spectrum.
New York... 2067. Mankind has been forced to abandon the polluted cities of the world, leaving behind his only guardians, the Wolverine. One by one the Wolverines were destroyed by the ruthless Scavengers until finally only one remained. It's your task to battle to the heart of the Scavenger's lair and destroy it before it's too late. The game is split into three levels and each is implemented differently. The first level has multi-directional scrolling platform shooter in tunnels (a maze aspect), in which you must discover the exit to the streets. The second is a 3D scrolling blast section requiring fast reactions in a 3D scavenger-infested labyrinth. The last is a horizontally scrolling shooter, time-limited side-viewed section as you close in on destroying the emitter. It is a quite difficult game to play though and honestly, you you'll be lucky if you reach the second level as you will suffer from a severe perseverance!
The graphics are not the best you can find for an Amiga title, especially when Image Works offered several state of the art games (The Killing Cloud, Mega-lo-mania etc) , but using up to 32 colors on screen for the Amiga version (in contrast to the 16 colors on the ST version) and giving a nice feeling of a ruined city somewhere in the future, is adequate enough to play a basic shooter. Sprites move fast and smooth with no particular problems. Level 2 is quite impressive, and spices up the action, but the action is slows down still further as game speed is sacrificed for the use of big sprites. I liked also the nice introductory sequence of the game being really impressive in terms of graphics and mainly, in terms of sound (the sound FX on the Amiga version are awesome here). The sound though is very nice, featuring an excellent into theme, as well as a few nice tunes during gameplay along with several quality digitized sound effects.
In-game music sample:
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CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs