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Jim Power - Amiga
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Digital Expo 2018
Game info

Jim Power

Jim Power
GenreAction Shooter
Developer / PublisherLoriciel / Digital Concept
Media2 x disk
Reviewed byP.Dial
Jim Power: In Mutant Planet (reviewed here) is one of the latest games for the 16bits era, offering great visuals and sound! The Amiga and ST versions were developed in 1992 and a few months later the game was developed for the SNES and MS-DOS as Jim Power: In Lost Dimensions 3D which offered more advanced visuals with 3D-like effects and a few different stages. Note that the game was also released for the 8bit Amstrad CPC.
Much like the Turrican series, Jim Power is a prime example of a platform shoot 'em up story which rarely fails to grant the player with great time of action with stunning visuals and sound! The story takes place somewhere in the future where you play the part of a secret detective (and a capable shooter) from the Special Warfare Unit, launching a mission to rescue the President's daughter that's been kidnapped by an evil creature named Vulkhor and taken to a beautiful -but not so friendly- planet called Mutant. The main goal in each level is to advance to the far right (end of the level) of the screen before the clock ends, taking out hordes of mutants (zombies, beasts and other human-like creatures that wander around), as well as avoiding various traps, spikes, dripping acids or moving platforms! The quest seems hard huh? Yes. You must also note that, the game does not offer an energy bar rather than just a few lives, while any contact (or a misstep) with any of the above, will result to instant death, taking you a few meters back! Your weaponry is fantastic. You have a rapid fire gun and a bunch of smart bombs. You gun can be upgraded by collecting several bonuses left from your dead enemies. You may also find and collect extra time bonuses in order to extend your ... survival. Two out of the total five levels offer pure shoot 'em up gameplay. These are Level 2 and 4, in which Jim is equipped with a jet pack and shoots everything that comes towards him, in a horizontal style gameplay. Note that at the end of each level, Jim has to wear his jet pack and fight gigantic bosses!

Ok, the things here are marvelous! The Amiga version offers 12 layers of parallax scrolling with some amazing sprite tricks to display 90+ colors at once! That is, color sprites are repeated across the screen every 32 pixels. Thus, the backgrounds are actually hardware sprite repeats, every 32 pixels! This is why the Atari ST version fails to reproduce those amazing backdrops (there is no hardware sprite support). The visuals are simply stunning while the game runs at a smooth 50 frames per second! I must also admin though that the visuals are too "heavy" sometimes, making things hard to distinguish the enemy fire! Other than that, the game's presentation is awesome! The game's sound is awesome too, offering digitized in-game sound FX along with a variety with great sampled tracks (each level has its own track!). There is also a wonderful theme at the main menu, composed by the great Chris Hulsbeck (remember Turrican?). The Amiga version is way better when compared to the ST (I would expect more from the ST though). Jim Power is one of the best late 90s games for the Amiga. It simply pushes the Amiga hardware to its limits, offering a coin-op quality action shooter!
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Intro/Menu music:  In-game music sample:
Gameplay sample
Some videos belong to (indicated); others not
Comparable platforms

93 colors
Commodore Amiga OCS/ECS

24 colors
Atari ST
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
comment on 2009-09-06 04:04:34
FreddyJoin Date: 2009-09-07
Excellent game! Great sound and awesome scrolling! Too much coloring though, as it get's on your nerves sometime!
comment on 2009-10-24 08:24:18
WonderboyJoin Date: 2009-09-12
Great action, wonderful graphics and sound.
comment on 2019-03-11 10:44:05
alex76grJoin Date: 2017-03-19
Το τερμάτιζα τότε και το τερματίζω και τώρα. Το αγάπησα και δεν θα σταματήσω ποτέ να το αγαπάω.
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