Rolling Ronny is a 2D Platformer game, published by Virgin Interactive, which was released in 1991 on Amiga, Atari ST, Commodore 64, DOS.
Take Rolling Ronny, roller-skate and shoot his way through nine levels of parkland, city streets, office complexes and even the underground sewers to his final destination at the other side of town. Collect coins by running errands for the inhabitants of this weird and wonderful town to earn enough money for a bus ticket to the next part of this barmy game. On the majority of levels you'll find a shop that sells most of the objects found in the game but be careful not to spend too much though, as you won't be able to afford the bus fare home!
The graphics on the Amiga are colorful and the sprite animation is fast whilst background scrolling is exceptional smooth! Take a look at the impressively colorful screenshots and you'll realize that around 100 colors on screen are used. Note that the ST version offers up to 40 color on screen (which is rather impressive for its hardware) whilst the PC version offers around 150! More on that, the Amiga version offers some smooth parallax scrolling and a few more details in each stage when compared to the ST and PC. The sound is also fine, featuring cute tunes during gameplay but limited sound effects (when collecting items or destroying enemies).
In-game music sample:
Some videos belong to retroshowcase.com (indicated); others not
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs