Torvak The Warrior is an action adventure game with hack 'n slash elements, created and published by for the Atari ST and Amiga OCS in 1990 by Core Design.
STORY / GAMEPLAY Torvak is a barbarian born and raised in a fantasy world called "Ragnor". This peaceful home was once a green and fertile land but now an evil magician called "Necromancer", unleashed a real hell and doomed the land to darkness. Waving his double-axe and his sword, Torvak must kill the Necromancer and eliminate his loyal monsters to break the curse and bring peace back to Ragnor. Torvak must travel through 5 different levels hacking 'n slashing multiple foes and big bosses at the end. He must also be careful not to fall from too high or into the water, otherwise death will be imminent. The gameplay is not that simple. You have to hit the enemies more than one times in order to kill them (which is quite) tough and the most frustrating issue is that if you lose a life you have to start from the beginning of the level.
GRAPHICS / SOUND The visuals on the Amiga are quite good, pretty much identical to the Atari ST version (an ST port maybe). The color palette used is somewhat dull (as in the ST) and the backgrounds are a bit poor. I would expect at least a few layers of parallax-scrolling and a few more details, since they could be easily supported by the Amiga hardware. On the other hand, the sprites of the game are nicely done and beautifully animated. Sonically, the game supports either in-game music or sampled SFX instead, both being of good standards (I guess the Amiga could do better than that, offering both during gameplay). Of note is the intro tune which is a quite impressive.
In-game music sample:
Some videos belong to retroshowcase.com (indicated); others not
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs