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Game info
Amiga

Cannon Fodder

Cannon Fodder
GenreAction Strategy
Developer / PublisherSensible Software / Virgin
Released1994
Media3 x disk
Rating
Graphics:9.0
Sound:9.0
Gameplay:9.0
Overall:9.0
Reviewed byndial
Cannon Fodder is a mouse controlled arcade-strategy game! It was released for various home computers and video game console systems such as the Amiga, Atari ST, Acorn Archimedes, PC (MS-DOS), Panasonic 3DO, Nintendo SNES, Atari Jaguar.
 
Review
Cannon FodderSTORY / GAMEPLAY
The premise behind this game is simple: You take control of a special ops team that's spawned in a large variety of hostile territories and landscapes, on a search and destroy mission against enemy patrols, military bases, buildings and vehicles. The game is displaying Sensible Software's special sense of humor and uncanny ability to make wickedly playable games, so Cannon Fodder is funny and smart at the same time. Note: In fact, Cannon Fodder is far too smart for the media of the time who were outraged by the game's over-the-top comic violence and seemingly casual attitude towards war combat, all being clearly sarcastic. The available weapons for your team include the standard machine gun, grenades and bazookas. But advancing through the game you'll have to locate and take more explosive and powerful weapons. You will also have to be alerted at all times to avoid booby traps and ground artillery! During the mid 90s, no game could match Cannon Fodder's ingenious level design and delightful attention to detail. The simplicity of its controls is the ingredient that really makes things work and turns this game into a very addictive formula (much like the Sensible Soccer games). In addition, we should never forget the real message of this game: beneath the whimsical cartoon graphics the developers send us a message about the cost of war that will start to weigh down on you as the Boot Hill title-menu screen fills with memorials dedicated to your fallen troops whilst other new recruits keep coming...for more!

GRAPHICS / SOUND
Technically the game looks great, offering a style of visuals that seems as being borrowed from Sensible Soccer and Power Monger together! Each level's details vary from hostile jungles and snowy wastelands to fortresses and hot deserts! The game's sprites -though tiny- look fantastic and they move smoothly on your screen. There are also several nice animated scenes i.e. when you demolish buildings that are easily smashed into several pieces around the screen. Cannon Fodder's sound is absolutely perfect and probably one of the most remembered since it features an awesome "funky" intro song (with vocals from Sensible Software themselves) as well as an array of digitized sound FX during gameplay (like soldier hilariously screaming when shot, gunfire, ambient jungle or water sounds and many more). Cannon Fodder is one of the best games on the Amiga, hands down!
 
Screenshots
  • Cannon Fodder
  • Cannon Fodder
  • Cannon Fodder
  • Cannon Fodder
  • Cannon Fodder
  • Cannon Fodder
  • Cannon Fodder
  • Cannon Fodder
  • Cannon Fodder
 
Sounds
Intro/Menu music:  In-game music sample:
 
Comparable platforms



16 colors
Atari ST



30 colors
Commodore Amiga OCS/ECS



18 colors
Acorn Archimedes



100 colors
PC MS-DOS
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
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The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
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