Another Amiga classic game. Lead a motley crew of soldiers to victory with this mouse controlled arcade-strategy game! Game was later released on various other computers and video-game console systems such as the Atari ST, Acorn Archimedes,PC (MS-DOS), Panasonic 3DO, Nintendo SNES etc.
The premise behind the game is simple: Take control of a group of little men and send them around a variety of landscapes looking for other little men to blow up or shoot them in the face. Displaying Sensible Software's special sense of humor and uncanny ability to make wickedly playable games, Cannon Fodder is simultaneously ridiculous and very smart. Much too smart for the media of the time, who were outraged by the game's over the top comic violence and seemingly casual attitude to war, all clearly sarcastic. Weapons include the standard issue machine gun, grenades and bazookas, but the more explosive weapons will need to be found lying around. You will also have to be alert at all times to booby traps too! Back then, none of the equivalents to Cannon Fodder could match Cannon Fodder's ingenious level design and delightful attention to detail. The game's control simplicity is what really makes the game work, and makes it so addicting (much like the i.e. Sensible Soccer game). And do not forget the real message of that game: beneath the whimsical cartoon graphics is a message about the cost of war that will start to weigh down on you as the Boot Hill title-menu screen fills with memorials for your fallen troops whilst other new recruits keep coming....
Graphically the game looks great, sharing a style with Sensible Soccer and Powermonger, and it is wildly addictive. Level details vary from jungles, snowy wastes to fortresses and deserty things! Sprites although tiny, look fantastic and move fluidly on screen. There are several nice animated scenes too i.e. when destroying buildings which easily explode into several pieces around the screen. The sound is perfect too and probably one of the most remembered game-sounds. It features an awesome rocking intro theme (with vocals) as well as several digitized sound FX during gameplay (like hearing the tortured screams of a mortally wounded enemy, gun fires, ambient jungle sounds etc). One of the best games on the Amiga.
In-game music sample:
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CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs