Captain Blood is a first person perspective sci-fi adventure developed by Exxos and published by Mindscape originally for the Atari ST and later on Amiga (OCS), PC (DOS), Apple Mac/IIGS, CPC, C64 and ZX Spectrum.
STORY / GAMEPLAY Captain Blood was originally designed and released for the Atari ST, having wonderful graphics, sound effects and awesome intro music. You play the role of a games developer, trapped inside his own computer game (quite original huh?). Inside this game, Captain Blood was cloned into 5 different species. Now you must travel across space, visit various planets and discover the rest of his clones in order not to let him transform into a machine forever. You must correspond with a variety of aliens and gain their trust. The communication with the alien species can be accomplished via an icon-based interface known as UPCOM. The UPCOM consists of around 150 different icons, each representing a different concept. As each alien race discovered speaks its own language and reacts differently, you must learn how to negotiate with them by mastering the UPCOM concepts, in a style that suits each race. Captain Blood is a really unique formula, a well executed game that sports some nice graphics, an impressive music and great action and strategy!
GRAPHICS / SOUND The Amiga graphics are pretty good and identical to the Atari ST version (the original), using a palette that's mostly based on shades of blue. When you warp into other planets, you can see multiple colors (like fractals) flashing around on screen. The animation is smooth and the game's interface is quite user-friendly. Captain Blood's digitized sound-FX include a robotic voice that gives you vital info and instructions through gameplay. The intro music is an awesome, short music score taken directly from the sci-fi Ethnicolor, composed by the great musician Jean Michelle Jarre. Captain Blood is one of the very few games that are identical in the graphics and sound sections between the two 16bit rivals Amiga and Atari ST systems.
In-game music sample:
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CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs