Dragon Breed is a side scrolling shoot em up, created on the arcades by Irem in 1989. In 1990 the game was converted by Activision for the 16bit Atari ST, Commodore Amiga, and the 8bit Amstrad CPC, ZX Spectrum and C64 home-computers.
You play the role of King Kayus who’s riding a dragon named Bahamoot and starts his quest to destroy evil Zambaquous and his armies. Zambaquous wantss to rule the Agamen world, your world. Your dragon is a very powerful creature and can protect you from the enemy shots and the impact with various objects. Uniquely enough for a shoot em up, Bahamoot's body is flexible and responds to Kayus' movement, enabling Kayus to use Bahamoot as a mobile shield or as a whip-like weapon. You fly across six levels of Agamen, fighting a big boss at the end of each level. Gameplay is quite difficult (following other games by Irem such as the R-Type series) but with the protection of your dragon and the collection of various power ups, you'll have the potential to win and take your revenge.
The Atari ST and Amiga conversions are technically convincing, and both are using a different color-palette when compared to the original coin-op. The Amiga version looks a bit sharper compared to the ST conversion, especially in terms of colors (30 to 50 colors on screen) and with smoother background scrolling. Sprites are smoothly animated here with no slowdowns. Some sprites are amazingly large too. As for the game's sound, it does the job, but you can only choose whether you want sounds FX or music during gameplay (which I think is quite unacceptable for an Amiga shoot em up).
In-game music sample:
Some videos belong to retroshowcase.com (indicated); others not
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs