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Game info
Amiga

Dragon Breed

Dragon Breed
GenreShoot em Up
Developer / PublisherIrem
Released1990
Media1 x disk
Rating
Graphics:7.5
Sound:8.5
Gameplay:8.0
Overall:8.0
Reviewed byndial
Dragon Breed is a side scrolling shoot em up, created on the arcades by Irem in 1989. In 1990 the game was converted by Activision for the 16bit Atari ST, Commodore Amiga, and the 8bit Amstrad CPC, ZX Spectrum and C64 home-computers.
 
Review
Dragon BreedYou play the role of King Kayus whos riding a dragon named Bahamoot and starts his quest to destroy evil Zambaquous and his armies. Zambaquous wantss to rule the Agamen world, your world. Your dragon is a very powerful creature and can protect you from the enemy shots and the impact with various objects. Uniquely enough for a shoot em up, Bahamoot's body is flexible and responds to Kayus' movement, enabling Kayus to use Bahamoot as a mobile shield or as a whip-like weapon. You fly across six levels of Agamen, fighting a big boss at the end of each level. Gameplay is quite difficult (following other games by Irem such as the R-Type series) but with the protection of your dragon and the collection of various power ups, you'll have the potential to win and take your revenge.

The Atari ST and Amiga conversions are technically convincing, and both are using a different color-palette when compared to the original coin-op. The Amiga version looks a bit sharper compared to the ST conversion, especially in terms of colors (30 to 50 colors on screen) and with smoother background scrolling. Sprites are smoothly animated here with no slowdowns. Some sprites are amazingly large too.
As for the game's sound, it does the job, but you can only choose whether you want sounds FX or music during gameplay (which I think is quite unacceptable for an Amiga shoot em up).
 
Screenshots
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Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms



16 colors
Atari ST



30 colors
Commodore Amiga OCS/ECS
 
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
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