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Game info
Amiga

Colorado

Colorado

GenreAction Adventure
Developer / PublisherSilmarils
Released1990
Media1 x disk
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.5
Overall:8.0
Reviewed byP.Dial
Colorado is a side scrolling action adventure game, developed and published by Silmarils for the Atari ST, Amiga (OCS) and PC (DOS). The game looks pretty much alike the other diamond games from Silmarils, like Targhan, Starblade, Metal Mutant. The Amiga version comes in 1 disc.
 
Review
Colorado You play the part of David O' Brian, a trapper in the American South at the end the last century. After an uncharacteristic act of bravery, you were rewarded with a treasure map which you believe will lead you to the location of a lost gold mine. You need now to explore the land through the wild forests and mountains, solve mysteries and fight unfriendly Indians and outlawed people ready to steal your precious map. You You are armed with a gun, tomahawk and knife and fighting involves holding the fire button down and moving the joystick in order to shoot, hit or stab. Sure, without the fire button pressed you can move in any available direction. Clues and objects found scattered along the way can be picked up and carried (i.e. extra ammo etc). You can also trade various of those objects found in exchange to energy, ammunition and potions. Apart of the 2D style gameplay in the forests, you can simply jump into your canoe (!) and enter a 3rd-person gameplay in which you paddle downstream the Misissipi River avoiding boulders, logs and unfriendly (again) Indians before pulling in at a new location.
Ok, the control of the character is a bit awkward and frustrating at times which spoils playability especially when defending yourself by using your weapon and trying to avoid hits at the same time. More on that, the gameplay is quite tough since you have only one life so you must be careful not to end up on a gap. Other than that, and because of its nice (I believe story), Colorado is good title to play (if you haven't already back then).

Silmarils sport once more their quality in graphics, as they do in almost all of their games. The Amiga version features great graphics, with slightly better animation than the Atari ST and PC (DOS) and the use of more colors on-screen and some extra details in some landscapes (i.e. cloudy skies etc). Apart from those differences, all three versions are equally pleasant.
The sound features sampled SFX (such as gunshots, screaming etc) and other ambient sounds that accompany you throughout your adventure. The intro music is a well composed sampled track which is missing on the PC version.
 
Screenshots
  • Colorado
  • Colorado
  • Colorado
  • Colorado
  • Colorado
  • Colorado
  • Colorado
  • Colorado
  • Colorado
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms



16 colors
Atari ST



32 colors
Commodore Amiga OCS/ECS



16 colors
PC MS-DOS
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
Comments
comment on 2010-04-17 00:14:53
ndialJoin Date: 2009-06-03
Excellent scenario! Pretty good graphics and great digitized sfx! Slow action though!
 
 
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