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Game info

Fire and Ice

Fire and Ice
GenrePlatform Shooter
Developer / PublisherRenegade
Media2 x disk
Reviewed byndial
Fire and Ice is a computer game created by Graftgold initially for the Amiga and Atari ST/E, released in 1992 by Renegade. An enhanced A1200 and CD32 version was released in 1994.
Fire and IceYou control the cute Cool Coyote who's quest is to go through eight worlds in pursuit of the evil wizard Suten. In each level you collect pieces of a key which will give you access to the next part. Those pieces can be found via monsters which will drop pieces of the key when killed. Attacking a monster works by shooting ice pellets at it. Note that this causes no damage though, but only will freeze it for a short time after having received enough hits. Any monster can then be killed by touching it as long as its frozen.
There are also, there are hidden warp gates that will transport him to other lands and possibly hidden bonus zones. The game is a cute but difficult jump 'n run platform with pretty sensitive controls, so that you'll need quite a bit of manual skill to get your Coyote where you want him to be. Nevertheless, it's a fine arcade platform, with huge of playability!

The Amiga 1200, CD32 etc could display 256 colors on screen at once (instead of the 64 on Amiga ECS/OCS using the pecial Extra Half-Bright mode - EHB). The in-game graphics are very good, and the animations of Cool Coyote and his adversaries are just great (much like the ECS/OCS). Both foreground and background scroll smoothly, so there's no annoying flicker or anything (much like the ECS/OCS). It is quite noticeable (and on Amiga models only) the impressive shimmering water effect at the bottom of the screen! Compared to the standard Amiga version (OCS/ECS), the AGA-based version systems include extra background and foreground graphics, though they could easily confuse the gamer during gameplay. A far as the sound, Amiga AGA offers a great intro music score, as well as in-game sfx and great background soundtracks (the CD32 version uses soundtrack directly from the CD-ROM, too).
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Intro/Menu music:  In-game music sample:
Gameplay sample
Some videos belong to (indicated); others not
Comparable platforms

123 colors
Commodore Amiga OCS/ECS

78 colors
Atari ST

96 colors
Atari STE

245 colors
Commodore Amiga AGA
Hardware information

Amiga 1200

Amiga 1200CPU: Motorola 68EC020 14 MHz
MEMORY: 2 MB, expandable to 10 MB max (2 MB Chip RAM + 8 MB Fast Ram)
GRAPHICS: AGA chipset, supports 24-bit color palette (16.8 Million colors) and 256 to 262,144 on-screen colors in HAM-8 mode. Resolutions supported: 320x256 to 1280x512i (PAL) and 640x480 (VGA)
SOUND: 4 channel 8 bit PCM, stereo output
The Amiga 1200 (default) color palette
24-bit RGB 16.8 million-color palette
(256 on-screen and up to 262,144 in static image - HAM8)
comment on 2009-09-30 23:45:46
WonderboyJoin Date: 2009-09-12
A wonderful arcade! Excellent gfx and sound. A bit difficult to play though. I never did it to the end!
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