All you have is two hours' time to prevent the ancient curse of the total eclipse!
All you have is two hours' time there will be a total eclipse, bringing about the effects of an ancient curse which will annihilate the Earth! The story starts back in 1930 found yourself the desert were you landed near a few pyramids. But why landed there? You have to reach the top of a pyramid and destroy the statue there before the eclipse. The gameplay is in first-person 3D world. The pyramid inside is a real labyrinth and making a map of the pyramid is quite difficult! The game was followed by it's sequel Total Eclipse II: The Sphinx Jinx. Overal an excellent for its time and concept game!
I was amazed when I''ve seen the CPC handling such 3D enviroments, although the animation was slow (well obviously). But still pretty much impressive to see such a game on the 8bit home computers. The game features the early 3D graphics engine Freescape. The colors used are nice too. The sound was pure though, using a few sfx (mainly sounds when dropped from high height or entering a door or the constant beat of your heart etc) and no music tunes.
Amstrad CPC 464/664/6128
CPU: ZiLOG Z80 4MHZ MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards) GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.