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007 - Licence to Kill
|Genre||Shoot em Up|
|Developer / Publisher||Domark|
|Media||1 x |
|Become James Bond and destroy the evil drug smuggler Sanchez who murdered your best friend's bride. A breakneck action game that closely follows the James Bond film Guide 007.It was originally released for DOS and then ported to the Amiga, Amstrad CPC, Atari ST, BBC Micro, Commodore 64, Atari 8-bit (800/XL/XE), MSX and ZX Spectrum.|
The powerful drug dealer Sanchez has murdered your best friend's bride. So you're out to take him down. Show no mercy as you battle him on land, at sea and in the air. You will take the controls of helicopters, planes and tankers. Perform death-defying stunts in midair. Even water-ski in your bare feet! The game features six levels, a movie-like story line and action, colourful graphics and realistic animation (especialy on the 16bit versions). The difficulty is set tough enough to make the relatively short game last a good while. After completing the game, the difficulty gets increased to prolong the game's life-span.
The level design is cute, having all graphics visible from above. Several details of i.e. buildings, city blocks etc are nicely drawn and reminded me Taito's Flying Shark arcade shooter... I also liked the digitized loading screen from the original box art of the movie. Compared to the other 8bit versions, I can see (once more) that the CPC version was ported from the ZX Spectrum, so the game is quite slow with small-in-size gameplay area but with nice and bright colors (which may get frustrating sometimes, as enemy bullets and other obstacles are not quite visible!). Compared to the C64 version, the last looks and feels better as it is has bigger gameplay area and smoother animation. The sound is rather poor on the CPC (and in all 8 bit versions). It features an intro music score from the original movie, while a few dull sfx are found while playing.
Amstrad CPC 464/664/6128
|CPU: ZiLOG Z80 4MHZ|
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
|RGB 27-colors palette (16 on screen)|
|comment on 2019-04-06 22:05:12|
|alex76gr||Join Date: 2017-03-19|
|Πολύ καλό παιχνίδι για τον CPC.
Το είχα τότε και το είχα ευχαριστηθεί.
Μου άρεσαν τα γραφικά του.|
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