Amstrad CPC games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
AmstradCPC

Rainbow Island

Rainbow Island
GenreArcade Platform
Developer / PublisherTaito / Ocean
Released1987
Media1 x tape
Rating
Graphics:8.5
Sound:8.0
Gameplay:7.0
Overall:8.0
Reviewed byndial
Sequel to Bubble Bobble, Rainbow Islands release for the arcades by Taito on 1987 and sees Bub and Bob (in 2 player mode), who are now curiously small boys rather than dinosaurs, attempting to rid the Rainbow Islands of bad guys. The game prted to several 8bit/16bit home platforms having a great success much like Bobble Bobble series!
 
Review
Rainbow Island The basic premise of the game is that each level is an island which is slowly sinking into the sea. The player must therefore get to the top of each level, by jumping on platforms and making use of the game's most distinctive feature: the ability to produce solid rainbows, which are used both as platforms to stand on, and as a weapon (remember the case in Bubble Bobble when using gum bubbles for the same reason!).

While initially appearing to be quite a simple game, Rainbow Islands in fact has a vast number of secrets for the player to discover, including secret levels, secret power-ups and riddles. Because of these elements, completing the game properly requires a large amount of dedication from you. In fact it is hard to master the controls because of badly programmed sprite animation found on the Amstrad CPC and ZX Spectrum ports...

The CPC version features excellent cartoon-style graphics, with lots of colors and variety of sprites. Most of the original (arcades) graphics details are here which makes the game really pleasant to watch with colorful and varied backgrounds. Although the cute sprites, it is hard to control your little hero as a result of probably bad programming in this aspect of the game. Sprites do not move as smooth as it should (in contrast to the Commodore 64 version which offers fluid sprite animation. More on that, screen scrolling (which goes always bottom-up) is not that fluid but this is something common due to CPC's hardware limitation (in contrast to the Commodore 64 version which runs smoother here).
Sound is great, offering the superb original in-game soundtrack along with a few nice sound effects.
 
Screenshots
  • Rainbow Island
  • Rainbow Island
  • Rainbow Island
  • Rainbow Island
  • Rainbow Island
  • Rainbow Island
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
 
Hardware information

Amstrad CPC 464/664/6128

Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
read more...
The Amstrad CPC 464/664/6128 (default) color palette
RGB 27-colors palette (16 on screen)
 
Comments
comment on 2009-09-11 22:47:38
ndialJoin Date: 2009-06-03
A masterpiece! Much like the coin-op even in 8 bit home computers! Great fun to play.
 
comment on 2009-09-12 19:03:57
WonderboyJoin Date: 2009-09-12
Yeah the ZX version had very good colors and animation. I owned a C64 and ZX 128k. The C64 had the best 8bit version (I've seen the CPC on a friend once and had bad framerate while jumping)
 
comment on 2019-05-02 09:07:22
alex76grJoin Date: 2017-03-19
Ένα αληθινό κόσμημα για τον CPC!
 
 
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