Stormlord is a cross between an arcade/adventure and a platform game, with shoot-em-up bits as well, publised on 1989 by Hewsom.
As you progress through the levels of platform-adventure action, you will come across fairies which are rescued by touching them. Enemies include Venus Fly Traps, localized acid rain showers and dragons, which can be avoided or shot in the bonus shoot 'em up sections. You will need help to reach some levels.
The goal is to free several fairies from the bubbles in which the rotting crone has trapped them. The player can eliminate enemies by throwing a star-like weapon and travel rapidly from place to place by means of the falcon (replaced by a particularly-powerful trampoline in the Spectrum version). However, sometimes the journeys must be carefully planned out, since the falcon can transport the player on one-way trips, and if all fairies have not been freed from the previous area, it will be impossible to win. The player has a limited amount of time to finish. It's a tough game with long lasting gameplay!
The CPC version features great graphics with loads of colors and nice background details. Each screen scrolls quite smooth while sprites move fast and quite animation (note that the game runs smoother on Commodore). The game sound is also good with a nice intro music and a few cute in-game effects, though no music during gameplay (Commodore version offers an awesome in-game tune!).
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CPU: ZiLOG Z80 4MHZ MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards) GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.