Prehistorik 2 is a sequel to the platform game Prehistorik. It was developed by Titus Interactive for DOS, Amiga, ST and Amstrad CPC and CPC+ in 1993.
Like in its predecessor, the main character of Prehistorik 2 is a caveman who goes in quest for food, fighting various animals and humorous end of level bosses. The game is a simple platform game where the player walks and jumps his/her way through the levels and whacks enemies in the head with a club. Points can be collected by both whacking enemies and collecting items (including food, diamonds, video games, etc). The levels contain hidden food items which can be discovered by hitting the right spots with the club.
There where two versions; One for the 64k and another for the 128k. Both had same graphics featuring nice colors and backgrounds as well as good character animations. The 128k version had the good intro theme music while playing and sound effects, while the 64k had only sound effects. Note that the CPC+ version had much better graphics and sound due to its advanced hardware, featuring great graphics, loads of colors, smooth animation and digitized music while playing. Note that the CPC version was one of the latest in line being developed for this platform.
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CPU: ZiLOG Z80 4MHZ MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards) GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.