Amstrad CPC games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
AmstradCPC

Savage

Savage
GenreAction Adventure
Developer / PublisherProbe / Firebird
Released1988
Media1 x tape
Rating
Graphics:9.0
Sound:7.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Savage is an action adventure game developed by Probe Software and published by Firebird Software in 1988 for the 8bit Amstrad CPC, Commodore 64 and ZX Spectrum, Atari ST and MS-DOS. In 1989 Firebird published a version for the Amiga. The game offers wonderful visuals and sounds along with 3 types of games all with unique gameplay.
 
Review
SavageYou play Savage, a muscular warrior who was imprisoned in an evil castle. In level 1, a labyrinth of dark and gloomy dungeons concealing a myriad of demons and ghouls, all ready to put a bloody end to his attempt to escape the evil Castle. Savage will assailed by a number of deadly mutant monsters. Once dispatched they will each yield a piece of weaponry that will enable Savage to carry on his fight. He is able to collect items in order to increase his energy or shield himself from the enemy attacks too. At the end of each level Savage comes across the Guardian of that dungeon.
Once past the defenders of the dungeon, Savage escapes from the Castle and is free to enter Death Valley in level 2. In this level gameplay changes to first-person perspective in a in pseudo-3D environment, in which Savage must escape from the area by seeking ways to shoot down the attackers (ghosts and lurking skulls) and avoid monoliths that rise as if to stop his progress. But halfway through the attacks in the valley, Savage discovers that his escape from the castle was a trick to keep his Maiden love imprisoned forever! He then returns to the Castle to rescue her, but now he is unable to enter it, so he calls upon his trusty eagle to fly into the Labyrinths to rescue her.
The game now is in level 3 now in which gameplay changes to a multi-directional action shooter, in which you fly the eagle though the corridors of the Labyrinth, searching for specific items, and battling the last of the demons and monsters that now fight for the final victory inside the Castle. The corridors are full of deadly traps such pits with spikes, dropping stones and other.
This game is one of the 8bit home-computers finest, really! Gameplay is addictive, visuals and sounds are superb, but difficulty is rather high, due to the huge sprites and increased number of enemy hordes that occupy half the screen at times!

The CPC version uses beautiful graphics with nicely drawn backgrounds and detailed sprites, and the colors being used are superior to the C64 and ZX versions. Both foreground and background scroll quite smooth here, though there's an annoying flicker on the screen here (the C64 version is much smoother). Sprite animation is superb, offering plenty of smoothly animated frames, which is rather awkward for the CPC hardware capabilities I think! There is a noticeable frame-rate drop when a large number of sprites occupy the screen, but still, the game plays good.
As far as the sound, the Amstrad offers a nice introductory music (being way inferior to the C64 music though), as well as several sound FX during gameplay (no music though). Note that the C64 version offers a wonderful sampled introductory tune here!
 
Screenshots
  • Savage
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Sound samples
Intro music:  In-game sound:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
Hardware information

Amstrad CPC 464/664/6128

Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
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The Amstrad CPC 464/664/6128 (default) color palette
RGB 27-colors palette (16 on screen)
 
Comments
comment on 2019-05-02 09:09:10
alex76grJoin Date: 2017-03-19
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